Vocari This is a small introduction to Polycount, this community seems to have a very constructive attitude towards others and thier work and I am glad to be a part of it! I am an aspiring level/Environment artist and i am trying to expand my knowledge and skills of 3D and games engines constantly. I will try and post up…
At first I thought that starting with a concept would be it, but now it seams way more complicated (we need a concept and the consentment of the author to use it) And a concept would restrain the creativity you can put into your work, which isn't always good imo. But it also a good way to just dive right in and start…
I'm surprised, you guys are actually having (for the most part) a mature discussion on a pretty sensitive topic. It's a good read! Here's my contribution: You cannot get something from nothing. "Nothing" does not exist even the black vacuum of space is something. So if there was never "Nothing" that means there was always…
Having to deal with the realities of being an artist isn't necessarily a total bummer, Rorschach. Artists have always had "whore out" their skills or do day jobs, and it's possible to enjoy the day job to some extent. 5000 years ago artists had to do hunting and gathering like everyone else, in addition to making art. 500…
Thank you so much MikeF and Ngw for your help! Yes im trying to implement everything that I can see is happening in the examples. I was able to achieve something in terms of baking. I will experiment more with the suggestions you recommended. Thank You! here is what I am working with right now. I was able to bake the the…
@andrad : Storing AO as vertex color data does not necessarily mean that you would multiply it over the color at all times. Modern game rendering techniques access and show the AO texture pass only when/where needed, selectively (for instance to have some nice occlusion effects in the places where direct light doesn't…
Sorry for the late reply and thank you for your feedback! The camera could do with improvement I do agree as I am still a rookie when it comes to matinee. I'll try and iron that out at some point. The next step is to start something new as I'm starting to get burnt out by this scene. Just got back to liking the actual film…
ddoan88: I used DDO to generate scratch and dirt masks, and finalized the maps in Photoshop. Now that this map is done, I plan on learning Substance Designer. People are doing some amazing stuff with it! JamesMeader: thanks! s1dK: thanks dude Pope Adam: Dat Phobos! ;) AzzaMat: you do have to "step" up onto a ramp right?…
Hey man, your reference image is cool and I'm looking forward to seeing what you do with it. It might be better to start by modeling this in a T- Pose and then posing it once you are happy with the figure of your character. This will allow you to use symmetry as well as check your character against a number simpler…
I'm going with somewhat believable tech here..but it's probably gonna be messy because there's so much I wanna see. -Multi material 3d printers..as in being able to print electronics and stuff. -An extremely powerful telescope so we can get detailed views of other planets etc -Mature VR along with a 3d scanned earth for…