I didn't mean add armor, I meant that if that turnaround was just a black silhouette rotating it would look like a naked female with a poncho on haha. I think just pulling out the edges of the existing armor would be fine, but not sure how lowpoly this is.
Death Prophet Armor Set is out for Spring 2014 event. First armor set in which I participated. I would like you people to take a look and see how it turned out. Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=219006015
I'm feelin' it. I think the neck is a bit long. With armored characters I often forget that their shoulders are buried underneath a good bit of armor, which leads to the same problem. Maybe his fingers could be a tad longer?
Working my way through texturing a... different... WoW fanart. It's been a while since I've gotten to do anything hand painted, so I'm kinda readjusting to that. Really enjoying it though. The armor design is based on the old Tier .5 Soulforge armor for Paladins.
I created NURBS circles in maya to fit the arm then went to Surfaces > Loft to make the bands. Then you go to modify > convert nurbs to polys. I found the problem with the armor. I had the normals reversed for some parts of the armor.
Thanks guys. Fleshing out the details on the armor now. I'm referencing Moorish architecture for my culture kit, imagining that the beast would have custom armor forged for him, befitting of a guard you might find protecting a princess.
This is awesome! I love the hair and armor so much. Question if you have time, how do you make the surface details of the armor so clean? Add loops? High subdivision levels. Mine never look smooth.
Really impressive work! I guess you use Zbrush, so do you mind telling me what brushes do you use to make neat surfaces and the surfaces joints as in the armor, for example, in the armor or the arm? Thanks!
Sweet, so i couldnt post this in low poly due to the armor, lol. The armor on this bad boy brings him up to 1500, without he's only 450 sumthin His name is Cendah, from the Knightman video games.
Don't make the armor completely black, give it a metal texture, very obscure. Then add some specular and weariness details to it, slight details. Apply a nice specular and env map to the rest of the armor and that should give it a nice realistic look.