I got a Geforce 8800 GTS 512, used to have two :( . Now i see it needs DX11 to work, thats that. Parallax didnt add much at all. Does that require DX11 in cryengine too?
Okay this is such a newb question, but how do I properly apply a rectangular texture in Marmoset? (i.e. 1024*512) I know how to do it in Maya and Unreal but I'm not seeing any similar options in Marmoset.
Nice, but you gotta nail that fillet :) . So what's the plan, low poly ? normal map ? http://www.dandbmilitaria.com/images/D/swiss-1882-model-revolver-sn.531-%5B4%5D-6700-p.jpg
Testing the low poly I never baked a high poly model onto a low poly, the tri count is less than 600 with a 512 spec and normal make, so I have a lot to play with.
yeah you dont want to use a resolution like that, the video card will size it down to 1024x512. you need to use textures in powers of 2, ie: 64, 128, 256, 512, 1024, 2048, 4096......
So Im finally ready to put this one into the portfolio as well, final count is 2972 tris, 2 512 maps. If you see anything that could be improved, please tell me! cheers! new images
#001 The very first object ye shal create ought be a vessel for preparing tea. Asketh not why. #523 Your creation of torus knots shal increase tenfold whence the discovery of falloff map is made
Makes me wonder how are they managing to get all that stuff on screen within the memory budget? The average on GFX cards is still ~512 for the mid-range ones. Not even sure how it fits in RAM to be honest.
I finished the lowpoly a few days ago and did the unwrap and bake last night. Here some shots from xn: Texture is 1X2048 scaled down here to 512: Working on painting him now.
Update: I've baked the normal map and applied to low poly. I've baked it at 2048 x 1024, but my browser or photo host is resizing it to 1024 x 512. Crits/comments are appreciated. :)