http://www.indiedb.com/games/werewolf-vampire-angel-or-demon/images/character-concept#imagebox I doubt that Dave Rapoza is working for them...? http://www.gameartisans.org/forums/showthread.php?t=3343&page=2 Post 30 Also http://www.indiedb.com/games/werewolf-vampire-angel-or-demon/images/character-concept1#imagebox…
That says more about ModDB than it does about modding. Going to the PC section of mods on ModDB gave me the number 8,849 (4691 released) of the entire collection of entries on the site, filtering them down to skyrim gave me 43. Going to steam workshop and looking at just skyrim mods it lists 8,735 entries! Portal 2's…
Ah, I see what you're saying. Not positive if that's just an artifact of the preview itself or not - I'll look at how I'm handling the offset there from centerpoint. Basically as PS brushes become softer, they actually get larger than the actual brushsize. A 100pixel solid brush is actually 100pixels wide - but a 100pixel…
why not consider an amd x6 1090? as for case surely cosmos is great just a tad expensive, there is the new cm 690 advanced 2 or perhaps the xigmatec midgard, both great case. also be sure to get v+ series of kingstone, the older version is crap compared to good ssd's. i would suggest intel 80 gb x25m G2 instead or if you…
isn't there a way to make your viewport render no objects? so you only render them when actually rendering a scene. wouldn't that allow me to open the file, get rid of the modifier and then reset the viewport settings? only problem is: i forgot where to set it up that way thanks for the help! (or is there someone with 168…
Thats Morte from Planescape:Torment. Murray doesn't have eyeballs. This is great. The more I look, more more I recognise. EDIT: I was bored and too tired to do anything particularly constructive, so I went through and tried to name as many as possible. 96 or so I think. There are a couple of extra that I forgot to right…
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My suggested workflow would be. Delete one leg and one Arm. Those UVs get mirrored in the end. Create 10 Parts for UDIMs. Bring one by one into Substance to create the UVs. Bring them back to Maya and decide wich Polyshells you like todo by hand. I assume in around 5h you have decent enough UVs. Invest 16h and you have…
Hello everyone, Part 2 in the series Amplify Your Game is now available. In this video we cover some of the Unity editor workflow advantages gained by using AT2 and specific optimization techniques.[ame=" https://www.youtube.com/watch?v=TVP7_P97A3g"]Amplify Your Game - Optimization Techniques 101[/ame] Try it today for…
Hello ! My name is Samo Batagelj and I live in Ljubljana, Slovenia. I have 7 years of experience in in-game animation. (I've also worked on several mobile projects + I have lots of animations already "in stock" :) ) My portfolio : http://samo889.wix.com/podvrbosmuk3d#!animation/c17kg If you're interested please drop me an…