You need to set the alpha channel correctly because right now it's ignoring the scope and barrel due to the "paint by numbers" system. Read through this: CS:GO Durability and Masking You can override the "paint by numbers" by using any gray below 128 on that area of the alpha. It should come out fine after that.
Yeah just overlay another normal map on top of another one. nDo will do it or do it by hand. Adjust the levels of the one you're laying on top to output only 1/2 of the blue channel (so instead of 0 to 255 take it down to 0 to 127/128) and set the blend mode to overlay.
Thanks for the helpful things but sadly the model files has become corrupt and wont open and since its new i didnt back up a copy yet so it is lost. but here is a model i made a long time ago. Power Generator Polys: 56 Tris: 108 (Normals Only) (Textured)
yeah I dont think I get what your saying. I found a setting in max's uv tools under "options" that says "use custom bitmap size" so I changed the numbers there to 256 by 128 and that looks like it might have worked to get me the correct aspect ratio.
think lego. And make sure all your assets snap to clean numbers units like 32, 64, 128, 256 ext. paint textures this way too. i always looking for that in the portfolios we recieve. Always snap verts that touch the grid to the grid (for environmnet assets)... always. -R -R
14k is a whole lot bunch of polys. Btw the fingers look strange. Don't know how to make some better but the do look strange. I am pretty sure there are few loops to be deletet. Looking at these round legs... A wireframe would be helpful, but I am not the real idol for charmodeling... or other stuff ^^
The problems with the Air: -no DVD drive -no user replaceable battery (have to have apple install a new one for you) -very slow 1.8" 4200 rpm hard drive (same as iPod) -no ethernet port -only 1 usb port -can't upgrade RAM but hey at least it can fit inside an envelope
OverDose looking for modellers/artists Team Blur is current expanding its team in search of more artists and modellers to contribute to its first full multiplayer game "OverDose". OverDose is a first person shooter set in a desolate future where mankind faces an invading force know as the "Marauders", hell bent on…
Hey! I want to share with you the character I did about a year ago and now available to show it! Engineer game model. Originally made for top-down game. Polycount: 14k base, 8k gear Textures: 4k base, 2k gear Rendered in Marmoset Toolbag 3, Textured in Substance Painter. More images: https://www.artstation.com/artwork/24D4Y
So it appears that Unity 5 has done a number on their PBR system and changed how it works, Quixel SUITE 1.8 accounts for the PBR system before the upgrade, and this has been resolved for Quixel SUITE 2.0. If I can get a quick fix to you, I'll post it here!