Any number anyone gives you is meaningless nonsense. If you make sure the mesh is well optimized you can pretty much ignore triangle count. Re anims@ You rig the actual model? I haven't done much animation work but I remember *always* using low-poly proxies.
My intention is not simply to criticize the game industry or to repeat the structural problems that all of us already know and struggle with. I don't want to be misunderstood. In fact, it is not even a sector that I am deeply involved in or closely follow.However, there is something I have noticed. More and more people…
Hello guys. I would be very appreciative if you post some remarks or suggestion about animation.Thanks for the constructive criticism and feedback in advance. Here are my videos: https://vimeo.com/200223216 , https://vimeo.com/200223536 , https://vimeo.com/195289822 Thanks.
This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…