Hmm then THAT doesnt bode well. Might be as dumb as Robot Jox then with this guy... "Writer Michael Gordon is rumored to be drafting a Mechwarrior script. Gordon is no stranger to big, explosive Hollywood conventions, as he penned the screenplay for 300 and came up with the story for G.I. Joe: The Rise of Cobra" Do you…
Oh, I use this script quite often and I never had this problem. But yeah, I normally use just one SG so when I click reset it actually works as it should work. And well, never did that on a mesh with sooo many verts so it can be a problem as well. You can try to use one other script that someone posted on @Obscura's thread…
Yep I had a look at the command echos for that too. Looks like it's not something that gets done at script level. Wonder if the source code for the selection tool is provided so I could add a callback that executes a script and recompile it... getting over my head with this but it's worth a look :D Oh and yea I know that…
the same technique is used as I believe in Polyboost aka graphite tools in max2010+ when you render a wrap map. It blends a input texture around the object as well and bakes it to the target UV channel. Although using a shader gives this thing a whole new dimension if its fast enough for real time situations. Maybe even a…
You can buy visual scripting for unity in varied shapes on the asset store too For more art heavy projects and first person stuff I would go with unreal, for more gameplay heavy and otherwise unity. Unitys biggest advantage is the asset store, C# and the Windows style editor, which I see as unreals biggest weaknesses, the…
Looks like you can play with Speed and MaxSpeed, they would control how fast it moves, therefore influences how far it would go before dying (I assume the projectile dies after a second). You also should check the root of this script you are extending. Look at UTProjectile, and see what it extends from and so on. Either…
This is a pain unless you use a script that automatically exports groups to the channel of another map. dDo does it and so does a script recently made for ps: http://www.polycount.com/forum/showthread.php?t=114636 What if in Marmoset, each texture slot has an option for its alpha to be a map? So I can either use an…
Since Unity isnt specifically targeted towards shooters i dont believe there is an equivalent (at least if i'm understanding what you want here). The easiest way to do this would be to set up a dummy object in your modeling software, parent this to the hand and give it an identifiable name like "Gun_Locator". Then you'd…
Because you're trying to use a level-event scripting tool to implement game mechanics (which should be implemented in script). Think about it logically; of course that won't work. When you touch the trigger, you use the 'Attach to Actor' node to attach object A to object B. If you toggle the trigger, you're still just…
I've been hooked on this since launch day. Only problem was having to play all the campaigns/playsets to unlock toys and spins to use for a week before actually having the flexibility build things in the toy box (kind of blew my mind they would have simple and necessary things like their visual scripting toys in their slot…