Hi guys ! It is my 2nd post. This forum is very usefull, thanks for all information! :) I have one question that is care me all time - it is how to model all small details on object. As example I post here reference of projector. By the red color small details are marked. 1. First, when I try to model it in 3dsMAX I did…
@akilesKRSK Any particular reason you are trying to keep it a quad mesh? Dont be afraid to use Ngons, if you understand how they subdivide. (If you don't you can always quickly do a smoothed preview and inspect the wireframe.) If you are worried about wobbly shading because of the Ngons, you can always add another edgeloop…
I'm trying to model the object seen in the pictures and I figured that modelling the intersection would be a smart move since it will define the number of edges needed for cylinder. I modeled a part of it and added the supporting edge loops(no creasing) which would affect the cylinder curve and first tried matching…
@FrankPolygon ok thank you for answering. So what are you saying is basically what i was doing, adding cuts to the fuselage from the top and from the bottom to connect them to the wing section, as you can see on the 1st picture i added a lot there on bottom, since that part of the fuselage has no wild curvature and the…
Andropof. Model It flat, use a symmetri when you're done and a ffd modifier to bend the shape at the top. =) So my steps? 1. Spline tools to create the overal shape of the "Opening" 2. Traced around it using simple polygon modeling (You can use a box and project the spline on to your finished mesh, clean up afterwards) 3.…
@guitarguy00 In the previous example: the base sphere has 12 rings with 24 segments and the subtracted sphere has 22 rings with 28 segments. Both quad sphere and UV sphere intersections tend to produce topology that requires some additional clean up. Minor differences in scale and position often prevent the perfect…
I've still got to get through the guides, progress is not going anywhere near as fast as I thought. But I was looking at Arrimus's new video on boolean and bevels with different techniques (I'm doing the quads method) ...and can't get creases and bevels to work nicely together so I'm just doing the bevels manually and…
@Udjani You're on the right track. Sacboi is right about working through some additional block-outs to analyze the shape. There's a few distinct features that appear to be in conflict: the oblong boss appears to have a fixed width, the pattern draft appears to be relatively uniform and the complex profile appears to have…
How do you create a shape like this? The triangular indentation in a bath tub? Do you model the entire tub first and then boolean it with a triangular extrusion? I can't approach the object without it becoming high poly. It almost seems as if you want to define the tub's outer curvature first, and then cut in with Cut tool…
After slowly making my way through the entirety of this thread, I have compiled a selection of 49 images and GIFs illustrating some techniques, mini-tutorials and topology for a range of objects that people may often need to model or learn better methods for. Some included are bolts, screws, cutting holes in meshes and…