try putting a push modifier on the lowpoly before the projection modifier with a value of 0.001 or 0.01 (dont remeber which one is, well, I guess it depends on the scene scale and unit size)
I was gonna suggest 3Dcoat. It has layer support, and you can import normals on a lowpoly so it's easier to see what you should be painting. Bodypaint doesn't have that, afaik.
Nice! What was your workflow? Did you start out with a lowpoly and bring it into zbrush? Did you texture it in zbrush too? (btw- i like the ruined warehouse on your website)
You could safely remove two loops from each arm and the trunk. Since you seem to be using normalmaps there's no need for rounding the lowpoly geometry where it doesn't change the silhouette.
This is gorgeous, I love your work. Biggest stuff that stands out with my fresh eyes is the tiling of the grass texture and the lowpoly roughness of some of the hills near the bridge. Really beautiful
thanks for the responses guys.....I needed to see if the turbosmooth was the cause of the issue I am having with normal mapping or is it the way I am modeling the lowpoly that does not encompass the highpoly properly.
Yeah you can totally use multiple meshes, even nustled into each other. Just so long as the lowpoly is built in a fashion to capture that data, you're good to go. :D
finally got round to making the lowpoly and baking and had all sorts of glitches with my software/workflow sooo annoying. Anyway Ive finally got vin into marmoset and started texturing.
Damian, love the page! A definite inspiration to aspiring enviro artists (like myself). Do you think having wireframes on your lowpoly work (props, building, etc) would be useful?