WIP2: https://www.youtube.com/watch?v=kumzEspUF2Y I went ahead by adding a bloom effect from the Unity Post Processing Stack. This made the whole thing look 500% better. For anyone wondering how I made the animated textures, I used ShaderForge and UV Mapping. One example would be the mark in the middle while the explosion…
Wasn't there some kind of stat floating around on gamasutra about the PC version of CoD4:MW where only 10% of the people playing online had actually paid for it (this was shortly after its launch)?? What does the PC gaming community expect if nobody is going to buy it and everyone is going to download it from warez? :/…
[ QUOTE ] "They are hypocrites that resist(pretend?) outside cultural influence, " And we aren't? [/ QUOTE ] I'd say 'Iie' but I'm choking on the bamboo shoots in my fried rice. I'd also say you're trying to turn this into a competition between the US and france and that isn't what this is about. [ QUOTE ] "They work…
I'm a cheap bastard without work, so mine would be something in the lines of a quad (honestly, don't know which one), 3gb of Ram, 500Gb, a ati 4850 dual 2gb DDR3, a 19 inch CRT monitor. As for the motherboard, it depends on what CPU I'd go with.
...huh? I see a model and some pictures of a gun on a texture and a crazybump nm of that texture, so what are you pimping? If its the "textures" there is nothing to pimp, the model needs to either be higher detail or lower detail as it stands it just looks like its a WIP. What to do at this point, either make it higher…
I always push my students to keep faces no more than 4 vertices, simply because the last thing I want is UDK or any other game engine to handle the triangulation for me. It also is easier to manipulate with edge and loop rings to make adjustments. As mentioned - whether your face is a triangle, a quad, or a 500 sided…
RexM: Whoops, sorry I didn't explain myself properly. By having problems with the textures I meant the alphas and layout of my diffuse maps. Getting the right amount of leaves, making sure that there's enough space between each cluster and figuring out the negative-to-filled space ratio has been a rather painful process.…