Well ... even if nearly infinite raw details for characters became a reality ... I think character modelers are in for a rude awakening once the excitement of "not having to retopo" wears out. Creating a full character from scratch, with high detail, and *without* retopo and baking is actually far from simple. Retopo…
Thank you so much, I can see the draw-overs and they help a lot. There's so much arc tracking I still need to do to get the first clip where I want it. I'll work on all the rest of the clips too as I move forward.
Need help improving my female face model Hi everyone, I’m working on a 3D female face model, but I’ve run into a problem: my model looks noticeably older than the reference images I’m using. I’m not sure what I’m doing wrong, and I’d really appreciate it if someone could take a look and point out my mistakes. If it helps,…
Thank you. And it is bloody hard. Like I just said to someone else on Discord - the imposter syndrome is god-awful and it's worse when you're over-sensitive and an overthinker. And yet, when I've worked on an exercise for a few hours, and it's going nowhere and it looks and feels awful, imposter syndrome kicks in, and yet…
Hi Polycount forum, I am modeling a tent. In Unreal, I want to animate the fabric, but my problem is that I don’t know how to model this shape since I’ve never made a form like this before and I also plan to add a small amount of thickness to the cloth. I’d appreciate any help with this. Will the topology I sketched in red…
Oniram - Idk what to tell you sir. It is I did an open chamfer to create an 8 sided hole, shift dragged in, and with edge constraints on I moved the horizontal and vertical vertices around the hole out a bit to match the circular shape of the hole. You should watch Grant Warrick's series of hard surface videos. He does a…
@ stevston89 Thanks man I will do these first thing tomorrow. The bumpiness is about topology you see. So going down and smoothing them doesn't work. But I'll find a way. @ darkmag07 Hair Thickness: Upgraded. ( Tanks for the warning man :D ) So I completed the boots now. I plan on finishing her garment tomorrow. @ 4f6f3b…
@LiquidSpacie thanks man! I appreciate that. Well, I´ve been working on the floor textures, and I thought that some kind of slightly pollished mossy stone tiles would work fine since I want to give it a kind of abandoned style. This is the floor texture: It looks good to me, what do you think? I´ve also made the big cooper…