yeah the persp camera acts dorky 'cause it's still set for Y-up viewing. using the viewport menu, View->Select Camera, open the Channel Box and set the Y axis rotation to 0, that should fix you up as far as persp camera manipulation. but you may also have to relocate your ortho view cameras as well -- depends on how they…
Makk did a good paintover I did a lil paintover over makks painterover, i was looking at the phot and the front view seems to have insufficient light compared to its side view so i cahnge the levels to match the side view more. Makk's is pretty much spot on but it jus seems too light, i played around with the levels in the…
I like it so far: feedback from me, wish/ change list: * right now it first rotates the view and within a 2nd step zooms in - which irritates me because with 2 steps it eats to much time of my work. So could it be combined into 1 animation tween where the view rotates and zooms in/out at the same time? * it seems not to…
-Personal Project- I'm very excited to share my latest project – an environment inspired by regions of Southeast Asia. This project came with many challenges, and everything you see was created entirely by me from scratch, without using any pre-made assets… yes, that means no Megascans assets were used! The project took 17…
Hey guys! I hope everyone had a Happy New Years, and a Merry Christmas if you celebrate those holidays. Today I finished another project for one of my current clients on a game called "Dunk Punks". Not only do I have the picture for you to view but also a breakdown of how I did it. View the project breakdown here: View Here
Thanks, I went side view because James was saying quite a while ago I should go for a side view. I'll look into the little foot problem. I've actually worked on the legs and the torso quite a bit. It's got a good side to side, up and down, some rotations, stuff like that. I'll upload a front view as well soon. Thanks,…
Any features you wish Polycount had? Let us know and we'll see if we can grant them. This is for wishes only, new things to add, not bugs. If you find bugs please see Bugs! We got 'em! Here's our current wishlist, in no order except by where they would appear on the site: Site Features * Embed our twitter feed in a page…
More Freebies & Newbie Know-How Tips from the Battlefields: Lipsync Tip: As shown in previous posts (and more to come), iClone has terrific tools for creating fast, easy and accurate lip-syncs. And for both of my entries, High Noon Toons and Lost (Cow) in Space, I need voices and vocalisations for many different…
Hey! Great work so far :smile: I had similar thoughts as the guy above, the silhouette from the side would use some love, and chunky is definitely the word! I think the chestplate (and backplate) could be much more thick and clear, at least that's how I usually perceive armor. It could also have a shape which would allow…
Yep, Perspective all the way! I usually work with a viewport of around 45 in a perspective window, I then create a camera from this viewport so I can zip back and forth from ortho views to perspective/camera ones. Also if you are not working with symmetry while you are at this stage I would change now, it will help you get…