I think you could do more to maker her skin feel alive, more colours in the diffuse and maybe some sss. Her hair seems to be just sitting on top of her head. Add some shadow and some signs of other hair below and around the hair, even shaved off hair leaves little bumps or a shadowyness on the head. Thirdly work on your…
For the skin, I would look into using SSS. As right now it comes off a little bit like rubber, or waxy. You need to have the redness from the blood showing through to make it look a bit more alive. You have blue tones in the skin as well, especially since it is a man, he might have some stubble or some blueish shades where…
where's this getting setup? I'll hafta check it out after uni sometime :P It's looking very cold and dead at the moment, which in itself is somthing but i kinda feel like it's missing some visual interest... some bounce light and ambient light maybe, some nicer rendering and SSS would be cool to see as well as colour ...…
Hey Ben i tried your shader last night, I'm liking the effect it's giving and i'll post some pics of what I got with it when I get a chance. The biggest drawback I noticed was the UV channel 3 thing and how that creates bad seams. I'm assuming you're creating some sort of lightmap using that channel? The only thing that…
Alright so I've begun texturing, here's a pretty rough blockout of colors and shades. I spent extra time with the skin but I will need to add some SSS soon. Something I'm curious about is if anyone has any methods that would help sell the look of these gems, I plan to give them a sand blasted glass look however I'm…
Looks great! What are the names of the different map passes, and what did you use them for? World-space normals, object space gradient, and SSS depth, these seem fairly useless, why include them in your orthographic renders? I'd rather see the important PBR maps. It seems odd to me you painted shading into your albedo map.…
This is looking great so far! The skin could use some ambient occlusion, to reduce the SSS in tight folds. Especially near the eyes and lips. Eyeballs could use some AO where the eyelids touch. The leather shoulder covers are looking OK, but the shirt underneath is not reading like fabric yet. A tiled detail map would…
Good choice of model, Monami Frost is a really cool looking chick. Now about the 3D model itself: - Work on the material definition as it's really hard to tell things apart. Do that in the gloss/specular. - redo the hair, it's looking really bad and it's the most important part of a character after the the face. Some hair…
I'm going to record some 3Dcoat paint room videos this weekend, projection painting is one of the topics I'm going to cover. I could imagine myself just exporting various cavity masks from zbrush, I think I would miss all the photoshop but in 3D paint tools I use in 3DCoat. I also hope this comes to fruition: "We are in…
PS4 and Xboner are hacked down PCs with cheap AMD graphics cards with GDDR5 8GB to top it off. All Nintendo have to do for E3 2015 is make a console with a Geforce graphics card, Duel-chip custom processor setup and at least 16GB memory. Then we can have all the real next gen graphics right now and not have to fake SSS,…