ok, so apparently to invite friends for a private match you dont go to open lobby in the gtlife thing. you go to community, find your friend on the list then lick on the lounge button or something. but i still cant figure out how to change cars on a the fly in the lobby. it seems like it only lets you race with cars you…
Back with another update. This week I have added more features and bug fixes. Features added are -Wall width: Before the modular walls where size 1x1 and now the width can be changed. -Height variation: This is adding extra floors on top of the building but it is adding it on a few areas. -Floor separation: There is the…
Thanks for the reply Ben. I guess I've found out where the main problem was: I exported the obj file from max with a directX shader. After I exported the object with a standard grey shader it worked fine. After that I added the normal, diffuse and spec maps in the toolbag. Was a Noobish mistake I think. :-) I also fixed 2…
Not quite sure if it is my PSU - My PC keeps rebooting at random times, i intially looked around at harddrive failing symptoms and have turned off the XP Restart on error as well as done a CHKDSK with no problems. I didnt experience any reboot problems for a couple of days and now its gone and done it twice in 15minutes.…
Nice! And you are posting this right before the lunar fest :D I'll wait for you to texture this out before giving this anything, following your statement that there is much to be done here. EDIT: If you are improving the wow models than this is a good piece so far. If you are just following the reference...there are marely…
A lot of the wear is still very random. There shouldn't just be blotches of stuff in the middle of flat surfaces. It's also very noisy, you have a ton of high frequency noise that makes it look like textured plastic. Get rid of it. The rubber back part of the grip looks like tree bark. Your white scrapes are also…
I would start by going to their website, finding out who you would contact if you were trying to apply for a job there, and contact them about job shadowing. I wouldn't go around contacting random artists and such, unless you already know them pretty well, in that case they could point you in the right direction. As far…
That as well. Usually what I do is unwrap everything even if it wont fit on the unwrap, then move all the pieces together to form a square, then scale up or down as needed. Sometimes you can get away with giving a few areas more pixel density (Like iron sight areas) so its not a set rule. But at the moment, the weapon has…
I agree with moose, you really should push the normals as much as you can, and like he said it could just be a compression issue. I think your texture for the body looks a little blurry especially the white scratches. They dont have a very sharp metal scratch look to them. They're also pretty evenly distributed. Its fine…
keep in mind with unreals auto generate lightmap uvs, its not actually doing an unwrap, its taking the UVs from channel 1 and repacking them at a consistent texel density. so if you have stitched/overlapping stuff going on in channel 1 it will carry over to your lightmap and you will get that overlap error. you can do a…