VidGameDude: Dont give up though. Practice practice practice. For me, learning Maya was nowhere near a liniar curve. Alot of things just begang falling into place when you finally feel comfortable in a 3D package
yea i know but it's so hard to defend yourself when people think otherwise ... just might stick with deviant art honestly.. Well really the same goal practice practice practice participate in challenges things along those lines
No because its just practice practice practice! The more you do it the better, but tbh I would redo the seams and see if you get better results and where you get the better results to remember how you seamed that location.
Kinda wish I could vote for two, but I second what was said here. In addition to this Id really love strict budgets, what made these comps fun to me is seeing how far people could push themselves within practical limits.
Practicalities aside.....It's just too sad to give up on developing your skills and mind yourself and farm it all out to AI. If I did that, it would be like saying I'm incapable of growing myself, that there's no point striving to be better or more capable or more knowledgeable. It's just too sad. If you - general "you",…
Hello The MA Games art is set up for you to gain a more in depth knowledge of games creation and get you thinking about testing new methods and ideas. It's a chance for you to explore your thought processes without the pressures of instant commercial output. Your final 6 month project is totally thought up and chosen and…
The idea is cool, but iterate it further to be more practical. Trust me when I say that the coolest looking stuff is usually practical. Like the SR-71 and the AK47: those are all totally practical designs built for their purpose and nothing else. Looking cool was a total accident.
You need more practice sculpting human anatomy, Your head shape aint great and the neck is just a lollypiop stick. HarlequinWerewolf's suggetion is a goody. You can use an app like Daz 3D as reference while you work.