but it would be cool if the image was projected into a vr headset.. imagine games of laser tag where people are firing rockets and railguns and carrying huge guns.. real life quake!
Hey guys! This is my first post here. I make furry figurines, 3D models, games and VR experiences! My first project is Judy Hopps, from Zootopia! Here is the first WIP:
Hello, I've been working on a flintlock pistol to be used in a VR simulation. I wanted to get some feedback on it. Any comments or critiques would be greatly appreciated! https://skfb.ly/VTYH
Hey all, I just finished another ship concept via Zbrush, Keyshot, and Photoshop. Check out the 3d Model here: digitalenvironmentartist.com/VR/S13/S13.html
I had the pleasure to work with some friends on a VR game called To The Top making player customization art I've put Marmoset viewer versions of everything up on my artstation Dump incoming!
Thanks. Yes, this is ingame mesh. Total polycount of this cockpit is 409.000 tris. This is VR-ready model. Player can move camera very close to geometry, so it should be like this.
A colleague got the scene working in VR! Here's a short clip of it. https://twitter.com/griffitii/status/1220388941750325248?s=20 It's pretty cool to see the space up close and personal!
Update, finished client work. Gloves and gun i've done for a super fun VR game AIRBORN that is coming out soon! More on Artstation: https://www.artstation.com/artwork/XBwVvy