Back with an update! I’ve finished exporting all models to UE5 and placing them in the scene. I also fixed the scale of the walls and door frames. Still exploring ideas for space blocking and filling empty areas to make scene navigation more engaging. I’ve finally figured out a proper and convenient way to import instanced…
oh hey, new models for veno and gyro! veno turned into a gremlin. - New Venomancer model- Update to Gyrocopter model- Update to Axe visuals- Update to Luna model- Update to Omniknight colors- Update to Dazzle model- Update to Pudge model- Workshop Fix : Workshop weapon submissions for Abaddon will include…
Thanks for the information and the blog link. In the later version of ZBrush, I can change either focal length or FOV, and the other one will be updated accordingly automatically; I don't have to look up or calculate. My problem is that, given any FOV or its derived focal length, the perspective distortion effect is far…
Small update after a week, now I textured ruined stairs with the trimsheet from the stairs, and did the wall trimsheet. I'm also begin working on props in the scene, started on those indoor_window and the shelf. Feel free to leave some feedback !
Wouldn't it be a good idea to post point updates in here, and only email when a bigger update's gone out? A lot of professional users will likely not update too often anyway, as they rely on the plugin to do their work and any new bugs could waste time. Those that do want speedy updates can check in here. Maybe update the…
@mikezoo: Yeah it was really weird. If you get stuck in a loop where restarting won't fix it, just delete the .jpg's in the previewer folder of your project. That seemed to fix it everytime. Is anyone else having difficulties getting update 1.3? I've uninstalled the suite, restarted the computer and the updater still…
Hello @Noren ! Ah! I apologise for tagging wrongly! I was rushing and accidentally tagged the wrong person x.x Alrighty! A checker map? Would it be the one that I have been using or the colour checked map? Also the checker image is generated to be 2048 by 2048 pixel. Oh! i have not heard about this before. Thank you for…
Baron Haussmann 0.4 demo Hello everyone, I want to share this Cryengine project with you. It is in progress, I do it in my free time. The purpose of this small demo is to show the SVOTI feature of the CRYENGINE. Keep in mind that it is an early version of the system, and early version of the demo. SVOTI means Sparse Voxel…
Hello Everyone! I recently graduated from Academy of Art University with a MA in Game Development with an emphasis in character modeling. I've updated my portfolio from characters and props I created during my time at school. During my last semester of school, I was part of a group of students who created a game called…