In maya, Window>>Settings and Preferences>>Hotkeys>>List All a Press SelectAllMarkingMenu b Press ModifyUpperRadiusPress c Press SnapToCurve d Press EnterEditMode e Press RotateToolWithSnapMarkingMenu f Press FrameSelected g Press RepeatLast h Press UIModeMarkingMenu i Press InsertKeyToolActivate j Press…
Looks really cool, I like your lighting and use of color. One thing I think stood out to me is the graffiti, in real life i dont think there would one be one super massive perfect graffiti on one wall, maybe add some smaller tags around the other walls to make it look like many people have been to this place over time.…
I am looking for an internship oppurtunity as 3d artist or an environmnental artist , currently its hard for me to find an interships so if you guys know any studio thats providing a internship, i would be glad to grab that oppurtunity . so can any one help me out.. thanks
This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
BarMeyers82: Thanks dude! As for the stones, it was pretty strait forward. I sculpted a couple of different rocks and copied/rotated them around the canvas. I eyeballed the ones that were on the edges. I knew there would be a seam, but the healing brush is your best friend :) As for the mud, it was just a variation of a…
Hey guys, it's me again. xDD Just posting my final update and the mesh files. After baking several times, recreating the lowpoly of the lid from the hipoly a couple of times, I've realized the lowpoly might not follow the curvature of the hipoly enough at some places and this is what's causing those artifacts. Those…
They had changed the default for the scale tool but switched it back in the first service pack. If you're talking about not being able to scale after certain operations I've run into that too, I think it has to do with the new pinning system and durring some operations verts get pinned but not visually updated and there is…
That is not to say that all of those things don't help you getting visibility, which may eventually get you in. Sometimes you might get a big break which helps. I don't believe that there's a better time of the week to post, though after big events like the Spring event where all the other workshoppers are resting might…
Also check out the Normalize function of TexTools lowest left button. It will scale or Normalize the UV shells to more or less match in scale. Which is something the relax feature does but with Normalize it's not going to relax the faces as it normalizes. It's in the main UI command panel under the modifier stack in…
So here is a bit of a breakdown of the scene, feel free to ask any questions if anything isn't clear! The scene is textured using Substance Designer and Painter, Zbrush for sculpting and Maya for modelling. Part 1 Lighting & Shading Here are a few different render modes for the scene showing the lighting, base color and…