Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
Z0ltBa
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: [SOLVED] Sub Painter: Brush painting through faces glitch?
Reply by
Jerc
·
Apr 2015
·
Home
›
Adobe Substance
You can enable the backface culling option in your brush setting to avoid painting across thin surfaces.
Re: MudBox - Save Screen Image of a tileable texture
Reply by
fatihG_
·
Feb 2013
·
Home
›
Technical Talk
if you enable viewing the transformation in the outliner/object list, you can type the coordinates of the camera. Hope that helps.
Re: Lightmap is changing?
Reply by
ParoXum
·
Sep 2011
·
Home
›
Unreal Engine
When digging to find how to enable anti aliasing I found it. Dunno if it's documented or not tho. It might be. And thanks :)
Re: UDK June (Updated TODAY!) camera issue
Reply by
Alberto Rdrgz
·
Jul 2011
·
Home
›
Unreal Engine
is anyone else having trouble finding "enable Dx11 Rendering"???!! im pulling my hair out! lol
Re: making hard edges in 3ds max for exporting to mudbox
Reply by
Obscura
·
Aug 2017
·
Home
›
Technical Talk
Turbosmooth has a checkbox called "smoothing groups". Enable that, if you want to use your hard edges as creases.
Re: Fog Not Working
Reply by
Imatk
·
Nov 2011
·
Home
›
Unreal Engine
Yep I had hit the F key by accident... I also didn't have the "G" key enabled :)
Re: Flash Games Not Working on Mobile
Reply by
sacboi
·
Dec 2017
·
Home
›
General Discussion
Too enable flash content on mobile install Puffin browser for android or alternatively ios it'll be Photon browser.
Re: Monthly Noob Challenge 3
Reply by
shabba
·
Dec 2012
·
Home
›
3D Art Showcase & Critiques
@Notes: Why not just make a spline > enable in viewport > generate mapping coords and save all the other steps?
Re: Vertex colors FBX problem.
Reply by
Obscura
·
Nov 2018
·
Home
›
Technical Talk
I don't think so. Try exporting with smoothing groups enabled. Its a checkbox in the fbx export dialogue.
Re: Rendering normal maps in Maya
Reply by
malcolm
·
Jan 2007
·
Home
›
Technical Talk
You need to enable the maya derivitives setting or your mentalray render will not work, or so it says in the help file.
>6560 results
1
…
94
95
96
97
98
99
100
…
656