hey, I just played it- pretty fun! one note: the game did not look how it was supposed to on my computer- there were these red lines all over the place (like an edge detect filter) gameplay- I love the changing orientation of things- fun dynamic! the first thing I did by the way, when it said a and d to go left/right- I…
Okay, I'll go ahead and be the first to say it. But I can almost guarantee that anyone who responds to this thread will back me up on this. Don't build the whole thing in Flash. Right now, your portfoilo is constructed primarily using flash, with some callouts to the javascript Lightbox application. And its not bad. The…
It's nice if they're merged and welded together. It can be a really big pain in the ass if they just share edges. You have to make sure that the verts on each edge of the gap match up perfectly. You can't have a shirt vert hanging out between two jacket verts. Even when they share perfectly, skin weighting is a major pain,…
Senior Character Modeler You are an exceptional character artist who creates memorable characters for a large scale fantasy MMO game. What you get to do every day * Be an exceptional, passionate character artist who creates memorable characters, and researches and develops character content * Work with Art Director,…
Senior Software Engineer, Web Client You live and breathe DHTML, JavaScript, and CSS. Developing "Web 2.0" applications utilizing AJAX & OO JavaScript for games sounds like a fun way to spend every work week. What you get to do every day * Build leading edge AJAX style interactive applications for the web and other…
Hi, here is a list of issues to consider divided in several categories. General: - currently, race car bodies are made out of carbon fiber that is painted or wrapped (autocollant) - wheels sit inside the wheel arch and not flush with the fender and are slightly tilted inwards (camber) - usually the rear wheel is slightly…
Wow, impressive to see so many Interpretations of the concepts 🤓 Took a jab at the factory prop too, mainly to look into the animation aspect. Animated result from Toolbag: still render: As I expected, getting the animated conveyer belt-like element out of Blender proved the most challenging. In Blender, a plane with…
Hey, I'm the asshole whom Mark quoted making the rude comments. Sorry about that, I was being harsh to a random link sent to me via instant messaging, had no clue my comments would end up on this forum (or anywhere on the internets, for that matter). So for a change I'll try to be helpful in a polite way :) Let's start…
notebook guy : Before i worked on this i was looking at powersuits and really thinking about how humans would fit into them. basically what i came up with is that it would be extremely uncomfortable to be in this one since the proportions would have been so off for how much armor it has that the human inside wouldn't fit…
Oh its so much more complex especially with bones. So many bones, such a nightmare to skin weight and so easy to screw up. You need a lot of bones to deliver a good performance. And when you're talking about facial animation Most people myself included strongly dislike animating faces with only bones. Most facial animation…