Added an inverse dock corner and tidied up some z-fighthing meshes. Added a mesh surround to the whole piece to stop light leaking in and holes seeing out. Demoed Trim sheet 101 in a 15 minute chunk and played about with different camera angles to present the scene. There's a lot of scope for some very distinct looking…
Great program, just jumping in for the first minute tells me that a lot has changed from the 1.1. Just one thing: are all the UV seams automatically 'split'? I didn't notice seam problems from 1.10, and I didn't harden the UV seams before: is it normal to harden the seams? Forgive my lack of knowledge in this matter.
Hi BitBarrel, There is quite a bit of information if you dig into the Siggraph 2016 papers :) Deferred Lighting in Uncharted 4 - slides 32-42 Practical Real-Time Strategies for Accurate Indirect Occlusion - pages 112-161 Currently people are writing their own shaders for internal use and there is no reason why such a…
Thanks for the replies. I have heard that the 660 falls behind at 2560x1440 because of its 192 bit memory interface. What about the news of Nvidia crippling the 400,500,600 series consumer cards when it comes to Maya/Max. If you had to recommend a Quadro or Firepro card at the same price range as the HD7870 or GTX660Ti…
At first glance I'd think it's the lightmap UVs, but if you've already tried that... It might sound strange and it's just a guess, but what about the scale of your mesh? Is it around the same size as a typical UDK prop? Maybe 192 units or so tall? If it's really small then the lightmass settings might have an effect.…
Inside Unreal you could apply different tiling of 1,1 to the 300x300 one and tiling of 1,2 to the 300x600 one. Or, you could just scale the 600 one twice as tall on the uv map as the 300x300 one. Also, in the first UV channel they can go out from UV space 0-1 since you are using tiling textre.
Oh cool, would like to read a review to see how it performs but I could see some finger gesture stuff being really useful. From one of the readers comments at engadget: "On shelves at staples. Put the display out last night lol 69 for the touch, 99 for the touch and pen and 199 for the bigger one with the touch and pen"
@9thKnight I will, let me clean up the atlas texture first :) @krimzondestiny Thanks man, I am glad you like the style. I will fix that diagonal line, you are right. The general mood is a more cartoon/carnival than dramatic kind, I need to add more crazy props, on my list for the 1.1 update of the set :)
The green naked statue I this place, not sure why. Reminds me of working in a team. Serious learning coupled with stupid perverted jokes and rofl's. oh and fart jokes. It's also good because you know that if you post your work you will get the truth, not just the "thats awesome!!111 *dies* faints* *dies again*" shit.
[ QUOTE ] Why break from tradition? The original XBox's were plaqued by the same thing. [/ QUOTE ] I modded over 100 Xboxs, dealt with them for years, and I wouldn't say they had a stability problem at all, except the Thompson drives that came in the 1.0s and 1.1s. But it's a bummer to see these new ones having problems.…