dear, dear gauss, where did you get those eloquence lessons from? Your ability to explain things in such an elegant and intelligent yet coherent, easy to understand fashion consistently puts us all to shame. YOu fucking roXorz mate! H0ly shit fuuuuuuk I wUb U!!!111 p.s Incase I didn't make it clear, I respect Marko's work.
wow,only 16k for a year vs $50k for VFS. Anyway, Maybe check with ThinkTank and there human resources and ask what options you can get a loan to fund your schooling. I know when I applied too VFS last year, they supplied me with info of what I qualify for gov't student loans and whats banks I could ask for a personal…
Firstly i'm sorry for the sound level. I don't have a microphone except the one on my laptop =P Attack the Horde is a top down shooter made with UDK and released on the iPhone. The tutorial series goes over how to make the game from scratch. The first tutorial goes over mesh and texture export using fbx. [ame="…
depending on tech - either use a camera facing sprite for the blobby part or model a spheroid shape and sell the lumps in the texture. Modeling it out would waste too many tris. I'd use alpha planes for the eyes and mouth, you can do a convincing blink by quickly squashing the planes down, possibly with a closed eye…
I guess most of it had to do with my gumroad store, and since I do all of my marketing through arstation it boosts it a lot, as well as I have 16k followers on my facebook page, everything helps everything kinda. also since I try to do new art for each product I release I also get a lot of new material to post.
Maybe I missed something, but I thought they did paint those cards by hand, didn't they? The thing they used the plugin for is to place the cards for them. You can set it to use other objects as the hair itself, and then use it to automatically place tons of cards for you. Hence why they showed 16k cards. I doubt someone…
Holy moly! lol Now thats an update! The pics are a bit too large....takes a while to load .... its even longer to load for the gifs. Heres a good tut on how to handle the speed of gifs: http://www.photoshopbuzz.com/1161/speed-up-slow-down-gif/ That aside, this is really awesome! :) I was wondering when you would post. Way…
a really good DVD explaingng on what to change on your 3d objects so it is 3D Printable; http://www.blender3d.org/e-shop/product_info_n.php?products_id=160&PHPSESSID=18ec72991f0016ee3817c2ea858faced Carbon printing [ame] https://www.youtube.com/watch?v=Dw6cs7opvzA[/ame]…
I haven't figured out a way to use the move tool with specific units, and eyeballing it won't really work for tiling textures. I have had moderate success using the offset option in deformations but it has it's own weird quirks as it can only offset 100 units at a time, and it has a weird convention for the value of those…
An additional challenge that I had not forseen is rescaling to suite UE4. The blockout is in real world scale but looks too small in UE4 (1.2m hallway width, 2.2m room height etc) Where as these should probably be adjusted to 1.5m and 3m respectively. I'm not sure whether to rescale each room individually or just scale the…