Ohmmmm my tongue is cuuumming. Stollen ist sehr gut, so viele gutttttttt!!!!111 All the stollen, must eat from every bakery. The ubermensch of baked goods. Fruitcake is like holding a candle to the sun in comparison. the raisins, the candied citrus peel, the brandy, uffffffffffffffffff
You could definitely make your texture a lot smaller. You could probably get it down to a 128/256, especially seeming as it is so low poly. I really like your colour choice though, nice stuff!
Hi everyone ! This is my latest project I found this weapon very original so I decided to model it 11k tris more screenshots and wireframe in my Artstation : https://www.artstation.com/artwork/aQQb9 hope you enjoy ! :smile:
This is looking really Cool! its definitely 110% Ziggs. love how you are able to combine ziggs and star guardian, because before this i could never imagen them together. Keep it up! ur doing soo good <^_^>
yea the polycount seems to high for 128 anyway if u ask me.. not sure about the crotch folds there. nice block out what so ever. might have to tone down some of the folds on the pants ... overall nice tho
lolz always the case. This was my first crack at true low poly work and 128 texture painting, figured it would be fun to see what all you guys can do to improve on it or mess with it Hope y'all have fun with it
I can write out something longer if those links aren't enough info, but you'd probably end up with something like. Intel i5, 16GB Ram 128/256SSD + 1TB HDD 770GTX
Thanks for anwer. So I understant in next path you going to fix this problem. But for now can I load this 8k project ( done in 1.8 ) in old 1.7 version to quality export of marmoset2 preset?
I put these macros together over the last year to make my MODO modeling workflow smoother. Hopefully they can do the same for you! http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=126178
It's never wise to work on such huge textures and then scaled them down to 128 or 256. They will look horrible, lazy and lose lots of detail. It's always good to start the texture in the final resolution for such low poly stuff imo.