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Re: Wacom Bamboo pen or pen & touch?
Reply by
sebi3110
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Mar 2010
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Technical Talk
@ DarthNater Is the diffrence between 512 sens and 1024 sens really that big in zbrush? Some more infos would be nice ;)
5 results
Re: Moroccan Environment
Reply by
P442
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May 2011
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3D Art Showcase & Critiques
oh, and some alphas and transmission masks would be cool on those awnings. And what is the size of that texture sheet? 1024? 2048?
Re: Sketchbook: FuzionInfinity
Reply by
fuzioninfinity
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Oct 2012
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Digital Sketchbooks
A Mass Effect meets Unreal inspired crate.. or something like that. Came out to exactly 1000 tris.. maps are 1024.
Re: what software is being used here?
Reply by
murph
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Apr 2011
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General Discussion
yeah, it's 3dCoat :) it was a 1024 map, iirc. Lots of color sampling with some smoothing (holding shift) here and there works wonders!
Re: WIP Hand Painted Texturing...Crits please
Reply by
mayagamer
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May 2011
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3D Art Showcase & Critiques
attempted to make it tileable, texture is a 512 and i quickly tiled it on a 1024 to give you guys an example and the tiled version
Re: "BLUBBER BUSTERS" Game Dev Blog
Reply by
MissMaddyTaylor
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Nov 2013
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3D Art Showcase & Critiques
Oops! I missed this. We're using 1024 for now, but it may change. Glad you like em! :) & thanks everyone else!
2 results
Re: Revolver thingie
Reply by
Pedro Amorim
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May 2011
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3D Art Showcase & Critiques
ZOMG update! Using a 2048*1024 texture. I need to make AO and then start texture, so yeah. good times.
Re: Sphere Light Studies
Reply by
RN
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Jun 2016
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2D Art Showcase & Critiques
There's an article explaining what a 'diffuse surface' (or material) means: https://en.wikipedia.org/wiki/Diffuse_reflection And the classic: http://www.huevaluechroma.com/021.php
Re: How to paint flow/anisotropic/comb maps in Photoshop.
Reply by
poopinmymouth
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May 2012
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Technical Talk
I'm gonna re render a 1024 version that goes all the way to the edge when I update the tutorial to contain this method
Re: terrain lighting disaster
Reply by
Blubberblase
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Aug 2012
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Unreal Engine
enable cascaded shadow maps in you light by giving the radius a value of 1024 or higher and you should have dynamic shadows
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