The biggest issue is that the best mods for Bethesda games are most often the free ones, and the stuff that ends up on Creation Club is lower quality or cash grabs. The next biggest problem is official mods can never be full conversions or IP infringing, or "fix" parts of the game that are intended, and they can't have…
Sweet thanks, seems I had a copy of lcNextGenShader_1.2.fx somewhere on my external HDD, was using that. I'll check our 2.1! =] I don't think any artist here will care about how nasty or hacky a code is.. as long as the end result looks great. =D But than again, I can see why you would want to take it down if you are a…
Coming from an engineer background i can say that it's not that know how to code have helped me but you start to work smarter. It's the mindset of a programmer that always wants you to work smarter and get the task done in less time. But i think you can get those skills just by working on a studio environment. It's also…
ROLE OVERVIEW We are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™. As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
i never heard of code-hunter till now. looks interesting. still, code hunter reminds me more of a cross between manga and that Gorrilaz music videos. love the art style by the way.
Cool project! It seems like you have some AI images on your ref board (not sure since low res). I always recommend people to avoid using "AI references", those are almost always garbage. Especially when it comes to anything robotic/hardsurface. As you said yourself this robot is very iconic, there are tons of references…
To be honest... using bleuprint... making UI... or any code base action if that makes sense. I m on noob level... been trying to avoid it for a very long time. Saying that what u are saying is exactly what i need to do... now figuring out the nodes i need and how to connect them is what i need to figure out. Feel free to…
you wouldn't use alienbrain just for this, it's source control for the whole of development, including code (although coders don't like it, they tend to prefer Perforce, winCVS and so on) and takes up its own distinct place within a working pipeline. Using it just for an asset library would be a huge waste of money…
Glad I found this discussion! I've been on the character modeling beat a few years now, but even a few projects later, jobs are pretty hard to come by (of course the competition in character art jobs always seems to be pretty stiff.) In a recent interview, the interviewer asked me if I had a site for personal work - is…
w/ XNA's basic effect class though you probably won't be able to get your vertex paint working in 'engine'. You or your coder will need write an .fx shader to use or maybe checkout shaderFX and see if you can't make something that will work. I'm pretty sure it an export to XNA as wel. Once you have a shader though, you'll…