I only know how to do that in Silo, but I'm sure it'll work basically the same in Max/maya/etc... This guy explains it very well in the top video (modeling a coil): http://www.andykinsella.co.uk/tutorials.html You'll need to convert your lines to splines, I suppose, but after that you should be able to turn them into…
Yeah I thought the same thing. I was modeling a game pad and had to extrude a cross from a cylinder and discovered how not easy it was. I also played with a similar method as shultzie based on something I read in white blazier's blog, but it was more in reference to controlling a corner on boxes…
Hi I'm replicating a tarp (red in picture) that's wrapped around a model. I'm a newbie so I don't have a clue how to approach this (it's a plane I believe). I was thinking I could start with 2 curves, 1 profile for the bottom, and 1 for the top, and "loft" them together. Didn't work out though when I tried :( EDIT: whoops,…
Your current level of complexity is far beyond what is needed at this stage in development. First you need to blockout the shapes before refining them. Eat3d is great but the models are different so it probably wouldn't help all that much. Just go around the model and block in all areas first then move edges, verts to…
That is awesome advice Perna. I try to always think of model size compared to the player, and the amount of pixels that are going to picked up by the normal map. If you are modeling a cylinder with hole punched through it that is the size of the player then yea make a nice round cylinder. But if these holes in the object…
Hello. At the moment im working on one project, that based on Unity WebGL, so that meens that all 3d graphics need to be well optimized. And part of my job is to model that lantern (in image). I want to understand how to model these arabic patterns and what i need to use for that? Im thinking that i need to make everythign…
I'm almost done modeling a collaborative robotic arm, but I've hit a roadblock. I cannot for the life of me figure out how to model the blue cap on the last joint of the arm. It looks like it should be made from the intersection of a cylinder and a tapered capsule-like shape, but what exactly? The grooves that give access…
Help! How do I model this simple thing please ! https://imgur.com/ZzwATqN The left part, the "gut" part. I was thinking about using a square as primitive then deleting the top face and make the square a very long rectangle, add lots of loop cuts and finally bevel then solidify, but the curve part is really problematic, It…
What igi is trying to say is that the reason you have pinching is because the flow or roundness of the hole is different from the rest of the main mesh. There's many ways to fix it, one being modeling the hole as a rectangle with proper support loops so the flat bits at the top and bottom get rounded. Another is to model…
Hello all. I'm trying to brush up on my modeling skills. Currently I'm modeling the Android phone character in Maya 2015, and I've come to a bit of a head-scratcher. After doing a boolean difference, then a boolean union for the antenna, I'm unsure of how to connect the hanging vertices to the rest of the mesh, without…