Hello, I am looking for a Level designer to help me design the layout of all the plateform level of the game. The game run on Unreal Engine 4 and it is a stylized game. Here a video of the prototype of the game : https://youtu.be/OFdoH8hG4z8 If interested, feel free to contact me via mail : aartscyan@gmail.com Best
Hi! My area of expertise are props, but I can also do environment, usually realistic, but I can do fine with stylized too. I have 3 years experience in AAA company. Here's my portfolio: https://www.artstation.com/uberone You can contact me through my email- arturromanov93@gmail.com :)
Hello everyone! I want to share my latest project, a stylized ruin scene. I learned a lot from making this piece, gathered feedback from various communities that helped me hone my skills further. This is also my first large environment that I created. Any feedback would be appreciated!…
Thanks everyone for the nice feedback. Daz, the trees are actually supposed to be super green on that court, we tried to stylize the lighting and colour correction like a rap video would, or car commercial or csi miami, you may notice we even got prince of persia bloom and vignette around the screen to make it look like it…
http://www.khalys.net/BOOK_2007/Naruto.htm look at the Naruto model there for the style of yours. you seem to have just outlined the profile and front view and filled in from there with no accounting for the underlying facial structure. it's very amateur. ive seen you do better and here it looks like you've forgotten…
In order to brush off my skills, I've made this lovely concept using Maya/Zbrush/Substance Painter. I want to look it's best before adding it to my portfolio so any critic, feedback is welcome. Btw, after starting I realized this was used as one of the monthly challenges a couple years ago. Concept Blockout Sculpt Retopo
[ QUOTE ] [ QUOTE ] ... used biped to check porportions [/ QUOTE ] can help - http://www.the-blueprints.com/blueprints-depot/humans/humans/male-7.GIF [/ QUOTE ] You're kidding right? Those are very stylized proportions, and should not be used as reference for anything resembling realistic people.
a stylized sketch of a girl I did to start the day. I started creating a body and didn't finish it and again, sorry for the presentation. I didn't use BPR because for some reason it kept messing up so I just took a couple of pictures from the viewport.
Totally a shambler! I <3 it. Edit: Maybe he could use some purple (infectious!) rot-looking stuff and veins and such about the wounds, to enhance the skin a bit. But as it is, it's stylized while still being detailed, so I really think it's fine either way. Opinions.
Love it, one of the best works I've seen The only minor issue im having with it is that while the big clumps of fur are very nicely done, they have a heavy stylized look that clashes with the rest of the model which has very realistic material definition. again super minor.