Hey antihero, I think most of us had the time when we thought we can't make it, If I remember correctly, ryan kingslien call it such period, which mean when you start 3D all you work will suck and it might take 200 sculpts to get out of it or 500 but eventually you will get out of it. You just have to keep working and…
I was hired for this "Studio" as freelance 3d character artist. In my opinion they don't know how things are made and sets impossible deadline. They asked for 3/4 character a week in "The last of us" quality, working full time for 500 USD monthly. Obviously I wasn't able to meet the deadline and I was never paied. Unless…
I sort of liked the ship... I would start with vehicles in your case. Your next step is to show you can model and texture things in a realistic fashion. Check these tutorials out. Like the clock you made for example, get some reference for a grand father clock and make as realistic as possible with a small texture, 256 x…
It's set somewhere between the 1890's and the 1920's. It's very old! The style is suppose to be cartoony mixed with realism. There aren't any roads per se. The idea is it's a tiny island with less than 500 people located in the middle of nowhere so transportation is not a big issue. There's going to be a beach and some…
Oi Oi Oi! It's true:) Just posted over in the Low-poly Game art. It's both my first lowpoly(sticking to the below 500 quota) and the first thing I've textured! Take a look if ya give a hoot:) Blaaarg!
I have a Lenovo laptop that's lasted me 3 years so far and will still run smoothly http://gaminglaptopunder1000.org/best-cheap-gaming-laptops-under-500-dollars/
The sheer crappiness of the OpenPandora is one motivation for the whole redux, and if I did go for a newer engine, it wouldn't be the same phyiscs, weapons etc. it wouldn't translate well and there's already a gamer community relying me for the fate of the project as it is. Switching engines would be an unneccessary thing…
SCULPT OFF HAPPENING NOW. DON'T BE LAME COME SCULPT WITH US FREE BASE TO SCULPT FROM: http://dl.dropbox.com/u/5004870/merchant_a_01.OBJ http://dl.dropbox.com/u/5004870/merchant_b_01.OBJ or use your own! Theme is JIM MURRAY'S ART TEEHEHEeeeeteet
Hey nice example Vrav. I guess from that point on, we can even make further distinctions : the actual rendered/zbrush matcapped source sculpt (and texture), compared to the end result in the game. The most striking example of this problem is Assassins Creed 2. You get OMG YOURE A ZMASTER comments at the sculpted character…