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Wow, you guys are fucking amazing! If all that feedback doesn't inspire you too keep up, I don't know what does! Thank you SO very much, this really was a fun one to work on so I'm glad you guys liked it. A thorough breakdown is incoming, got caught up with the new episodes of breaking bad this week, so I'm aiming to post…
Thanks for the advice! I guess making the piping in maya along the curve of the seam would've been easier, yeah. I already made them in MD the way I mentioned before - by creating tubes from separate rectangles and then stitching them to the edges of pillows. I then switched them to quads, exported as highpoly; reduced…
!!! Nice Lennyagony Faved and upvoted :P Sorry Thnk I didnt see your items in the workshop, I tend to look through submissions before I concept anything just to avoid any designs that might have been done already. It looks a little similiar in terms of that bottom horn, if it really bothers you alot I can talk to vlad and…
Revisited my light asset to make the edits that you guys pointed out. The sketchfab model in my initial post has been updated to reflect the changes. @Eric Chadwick - I added some edge wear and rust to match up with your images. Thanks for pointing this out! @loon27 - I took your advice and also reduced a bit of the AO…
Hi and thanks for the feedback ! The two sticking out things on the right and left side are extra engines, nothing else. And the 4 left are tanks of fuel, or at least kind of ^^ . I must admit that the idea that this things flying might sound crazy, but please keep in mind that the whole body and the wings are missing :)…
Update : C&C are most welcome. With this asset i wanted to practice metal texturing.I am also getting some weird shading errors at the bottom and top of my asset.Later i realized that it was due to long triangles, so i went in and gave my main tank little more resolution.Though the shading was reduced but it is still…
Thanks for the reply! I fixed auto exposure; however, it was still too dark. I looked through the HDRIBackdrop properties and found the Intensity parameter. By default it sat at 1, but increasing it to 1000 gave me the result that I wanted, but I'm not sure if it's the right way to do it.