one more fresh from the forge. this one is based on the "Good To Go" by BESH. it too got an entirely custom stattrak and finish durability mask. stickers are planed as well. hope you like it :)
Just for fun, I think a layer shader with masks for each texture should work. But ivars method is probably quicker, and it sounds like you need them all as one texture anyway.
Here is a another problem. I am just starting to paint and find out that 3DO not shown masks when i working with it. Other previews is ok. Please give us some support.
Oops, guess that would help! Edited it to add the concept, or at least the galah version - the idea is that the mask/accessories/texture will change to different animals for different creatures, but the base mesh won't be edited at all.
I've seen games pack like this to mask for multiple color variations in an outfit. Do you mean you mixed your diffuse and normal map together, or did I read that wrong?
It's looking nice. I love the concept and i think you are on the right track :) To view alpha masking on Maya, you can select shading and check polygon transparency sorting: hope that helps !
firstly dear i didn't draw the mask nor did i claim i drew it just simply posted a picture if you can't offer me advice or critques then please stop there
You should be able to take reflection vector, use transform vector and go from tangent to screen, then component mask of R,G then *0.5 and +0.5 then use that as your image's texture coordinates
Render at double size (or larger) and reduce for presentation - this should take care of many aliasing artifacts, turn off post filters that apply sharpening - you can do unsharpen mask in photoshop
Hey! Quick update on the character. Mask is done and now I'm busy blocking the right arm, should be done by tomorrow! Next I'll start sculpting the character (can't wait to start!!) Cheers!