Same with the others. Just look at the guys above, their portfolios are simple and efficient. Presentation is about clean up and simplify everything. You'll only need 2 or 3 sections: - Gallery (home page) --> you put all your artworks here (no presentation text need) - About / Resume --> you put your resume in HTML, PDF…
Hi, I'm Jose, a 3D artist specialized in props and environments for games. I've worked with UE4 and UE5 pipelines and feel at home with industry-standard tools for real-time art. I love crafting realistic assets but also enjoy exploring stylized art. Lately, I’ve been diving into Houdini and programming to expand my…
Hello everyone! I wanted to share my latest piece I’ve been working on: a Barrett MRAD Really happy with how it turned out — especially the materials and overall balance of realism and design. Check it out and let me know what you think! 👇 ArtStation - Barrett MRAD – Game Ready Sniper Rifle
Hi there polycount community. My name is keira dudley and I am a 3D stylised environment artist who
is just about to graduate from university. I'm making this post in hopes of getting my name out there a bit as an artist. As I have spent three years training at university, I have
experience with hard surface and soft…
Hello Everyone! I'm looking for someone to help me on this project, its a project with no pay sorry. This project is a prototype for a class I'm taking and would like to give it some visuals for the project, Me? I'm a programmer and I have most of the core mechanics running. I mostly need a 3D model for the Main Character…
Hello Everyone! I'm looking for someone to help me on this project, its a project with no pay sorry. This project is a prototype for a class I'm taking and would like to give it some visuals for the project, Me? I'm a programmer and I have most of the core mechanics running. I mostly need a 3D model for the Main Character…
@illumisanic Oh, correct me if wrong think my question wasn't that clear? indeed sorry about that bad habit/s : # Had initially meant texture resolution and as I understand this is a hero prop? so was just wondering if the texel density was either 4096 = 20.48px/cm or perhaps 2048 = 10.24px/cm...etc? hence out've personal…
Thanks! Yes, getting all of that information in under an hour was biting off more than I could chew, but I decided to at least have a "taste" of everything in there rather than get caught up in process on one thing and spend all my time on that. But of course that leaves some very vague explanations, like you said!…
I'm attending a college with a focus on the film industry, so it's a little different, but my own experience is that age matters almost not at all. If you're 60 and you've never worked on a game in your life, you might start running into issues, but at <30, we're still good. The big trick is to get contacts in the gaming…
Yea so after getting drunk today, I decided to check out the boards and see what was new besides my company collapsing. @ ElysiumGX - well apparently his contract was up, but the CEO decided not to renew it. This would later explain its self because the company could no longer float its self and had no money. Atomic Games…