I think it just really boils down to one thing : Shareholders, or whoever makes the decisions in the company, are going to push people as hard as they can be pushed for as little in return as possible. Pretty much no matter what the company set up is, this is just fundamental truth. If one person has power over another,…
Today was a lot of texture work and a lot of creating rocks for a convincing cliff face. I took a lot of looks at Fortnite's Desert assets, as they provided me the strongest direction into how I should go about doing this process. At first I thought I should make one large, huge mesh to enclose the area. Horrible idea.…
I think with freelancing not going too well, has more to do with outsourcing also. Like no doubt companies like Virtuous have great artists, but its like an assembly line and there's a good reason their rates are way cheaper than what it would cost to commission the same from an artist local to the studio. This is where…
I'd like to agree but at the same time it occurs to me that It's pretty damn hard to continue to innovate with and change, or indeed bug-fix a 25 year old package, it's just too big and too much is depended upon both by other parts of the application, and by teams using it who don't want to see entire workflows change…
I've used a home-built standing desk for two years and have been doing all my computer work at it. I'm an indie dev and use that setup several hours per day. I combine that with using a graphics tablet instead of a mouse, which seems to give me fewer arm/shoulder/hand problems. The reason to get it was that I suffered from…
I can relate so much to the feelings you're having right now, but from a slightly different angle. I managed to get a QA game job right after school (actually, a couple weeks before graduating), but that only lasted for a few months and to be honest, the company was pretty awful for quite a number of reasons. The weekend…
Yeah I mean the best case is to actually see a monitor in person before you buy it. That said, TN panels generally suck if you care about color accuracy and consistency (some people don't seem to notice or care about TN color shift), this is not based on "specs" but extensive personal experience. There is a range with TN…
i think your art is really great as it is but with just a bit more polish on a few projects it would be indistinguishable from the best AAA art right now. here are my opinions in no particular order: DRAGON the dragons surface details feels a bit muddy, like it has no sharp details. The rendering is majorly holding it…
About I’m from the US, but currently living in Japan. I’ve worked for small CG outsourcing firms and contracting until I started at SCEA in San Diego, then moved on to Midway and eventually found my way to Ubisoft in Osaka. Early years I’ve always been into drawing and art. But what I liked spanned many things. I liked the…
hey folks I figured I'm almost at a crossroads in my career as an artist and should probably seek some direction. I was trained at algonquin college's animation program and am a graduate in traditional animation. I was hired by a local animation studio before I was able to finish the academic program, but my being hired…