Hey hey, So I've been running into an error where while working with instanced objects for some reason I can't see things I select in sub-object mode. I can only see vertices. Not faces. Not edges. It even persists into unwrap uvw. The problem is not the shaded faces option which is enabled. I was just going to keep…
One last thing I forgot to add; if you choose to quadify that mesh, Ctrl Backspace to get ride of edges If you desire delete the big ngons, go to border and click cap move to vertices (1 key) and use the cut tool; press “S” for snap tool enabled; this is one way that allows you to connect vertices and make edges if you…
Thx for the suggestions, so I went back and tried it again, and it finally worked: Basically I need to use "Projected Face Interpolated" option here and set both "Max Distance" and "Ray Radius" to a small but workable value (just like when you bake textures). To limit affected vertices I use "Vertex Group" to further limit…
Is this about skewed elements like this ? As rays are cast through vertices, simply doing a bake with a higher poly lowpoly would solve that issue. Copy the lowpoly > tesselate (subdivide) without smooting, and bake that + cage. Take the gained map, use it on the real lowpoly and done (unless I mix something up here ?) The…
No. The UDK terrain is simply a checkerboard surface with evenly spaced vertices, and those vertices then get moved up and down to follow the shape of your sculpture. If you want to have more polygons on the cliffs you will either have to model your entire landscape in one piece (which is a HUGE thing to load, most…
New Update http://www.digitalfossils.com/Download/NVil-Jan-18-14.rar Prerequisites : A need to download/install end user runtime(for slimDX) http://slimdx.org/download.php (the .net 2 download) Summary of changes: * A bug in sudivision processing is fixed. * This tool works with spline vertices, subobject mode > Common…
I would probably use an FFD modifier. One on the vertical bits and a seperate one on the horizontal bits. 4 segments across should be enough. If your grating mesh is already merged this will be slightly more fiddly (you'd have to select all the horizontal/vertical sections together). A boolean should work too but I usually…
I have a script that might be able to help, if your model is perfectly symmetrical. Install and run the script. In the dialog box click initialize. This will pair the verts. Edit one side of the model with Perserve UV's checked. Select the vertices you edited then in the script window press Mirror. The script won't work if…
If you use kio's method, you should be able to move existing vertices or add new ones below that modifier, and see the vertex color from your existing lightmaps update while you do it. I don't think you're going to find any kind of automated solution. Maybe you could write a maxscript to convert the lightmaps into actual…
I'm not sure I entirely understand your last question, but I'll try to answer it as best I can. To align a set of vertices, I typically use the "Make Planar" tool. It can be found in the "Editable Polygon" roll-out menu. You can align the vertices along a particular axis, or you can flatten them out along the average angle…