This is nice. Great job on making it look lived-in despite the hostile setting! Last art test I took was eons ago and local studios never bashed 2d with 3d or photos, so I'm a bit curious about the process: Did they also provide the 3D props used in the renders or you modeled/download them on your own? Because modeling and…
GTX460 and higher or equivalent Radeon card. I've no experiences with ATI cards, but my previous card was a Quadro 3700FX; and while I felt a slight increase in performance viewport wise (the thing could handle a LOT of polygons), it can't handle texture swapping all that good, so playing games with it wasn't exactly all…
I need to do another pass over the actual geometry to give a decent silhouette at the moment its quite tubular, I cannot stress how horrible the shirt is, its quite hard to make it look like believable cloth, I'm not to sure what sort of detail is required, whether a stitching pattern does help. This is also quite the…
Looking better but still needs work on the face. Also 12m pollys is pretty high for the lvl of detail you have so far. Another paintover to show what is wrong with the face. I can't stress enough how important it is to look at some reff, particularly the areas I have highlighted. Definately getting there, a little more…
I don't know if you were replying to me. ProOptmizer in 3ds Max preserves UV shells and seams as much as possible. So does MultiRes. See the texture in the screenshot I posted. Here's my thoughts. Use auto generated methods, do a quick inspection when it's done. Then be sure to only fix bugs that are reported back to you.…
5820 for sure, 5930 is only marginally (4%) faster but 1.5x as expensive. Also the 5820 is SUPER FAST so fast that you won't even stress all cores of your cpu most of the time (only when baking/doing cpu based rendering), anything beyond a 5820 is overkill/throwing your money away unless you do cpu based rendering all day…
I'll give it a go. Found that FFXI was good, but it's pretty hardcore & didn't/still doesn't have a nice learning curve (lots of things to learn). Still, the audio/visuals were enough to get me to drag my wife along to play too. As it's open beta now, it's less about getting gameplay feedback and more about them getting…
Yeah I had some real problems with the resolution, it looks good in maya but in the damn cryengine everything just looks.. This way. Good to hear u guys feel the same way, now I know it really shouldnt look like this. Sort of a relief really. Thanks for the make-it-more-characterizery pointer, I was gonna add some of that…
[ QUOTE ] While I give my thumbs up to Fred and crew for putting this together, the end result seems to have just fallen apart, and it's very noticeable from the comments I see here. [/ QUOTE ] I agree here, but would also like to really stress how much i appreciate the immense amount of effort that fred put into this too,…
That's a curated selection - not to say some of them don't look pretty good but it's not a general solution in that you can't apply a random seed and reliably get a plausible result - you're basically left changing numbers until you get lucky. Perlin, voronoi, poisson and most other forms of cg noise are built around the…