Ice (and water for that matter) are difficult to represent because they don't have a single albedo color persay. You can see beyond the surface, which is typically what an albedo value defines (the solid out layer), and the further you look in the darker it tends to get (called murk in some shaders). Additionally, ice has…
Is it a Sss material? I dont know if marmoset has any type of subsurface materials, but if you want better skin shader, you should go with that. Currently I see no detail in the skin , seems like soft rubber with a bit of noise. To do a more realistic skin you have to take the time and add different kind of wrinkles…
cottonwings: i pretty much just used the base lion skin as reference but i added more pink to some more fleshy areas, i also made the cavities a bit warmer over is all too, added a bit of pink to them, it sorta mimics SSS a bit. BoomBap: the monstrosity of an arm that i have there doesnt have the full range of motion as a…
So my thread got buried pretty quick , but ill update it anyways . Any feed back would be much appreciated ! Here's the Poly painted base diffuse in zbrush, then a couple test renders in my new Low poly ( which I upped from the original 5k tris to 20k) in maya with the sss shader. Then I moved over to Marmoset to try out…
Thanks a lot for your comments guys. Kolby, the first images posted were from mudbox, i also posted a screenshot of the model in Modo. All the other images were renders done in Max (the last one using mental ray). Glad u like it For any reason the images i had uploaded were deleted... my apologies. Anyways here's a…
That's not what he means. He's asking what Unity renderer. as there are several now. Unity has recently updated it's renderer. all future projects going forward from now should use SRP or HDRP. The old standard pipeline is basically going to be depreciated and not see further development afaik. Like mentioned, the HDRP lit…
oh wow havent seen that. funny enough though, i found out that if you change your shortcut to launch UDK, from the target C: \UDK\UDK-2011-06\Binaries\UDKLift.exe editor to C: \UDK\UDK-2011-06\Binaries\UDKLift.exe editor -D3D11 that runs it with DX11. what is funny is that mine says its running dx11 (which it is because i…
@paulchen83 Thanks heaps! The glow effect on Rebirth was created by placing a plane behind the gap for the eyes, and applying a "surface shader" material. I then just messed with the out color and out glow, and rendered with Mental Ray. It seems to get that result consistently, just tried it again to make sure ;) As for…
Sorry for the wait, been away for awhile. I tried reducing the outside light brightness and increasing the bounce lighting strength, but it just made it really dark. I'll have to add extra lights to brighten it up if I decide to reduce the outside light. Adding an ambient-like light washed things out more than I'd like,…
Overall I think it looks good but visually there is a whole lot going on with those tattoos. It makes it hard for my eyes to rest as I can't find a focal point due to all the noise. Also, since tattoos are under the skin, they physically bump the skin out a little bit (whether or not you'd want a very slight bit of info in…