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Re: IK bone orientation
Reply by
Hito
·
Apr 2018
·
Home
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Animation Showcase & Critiques
I'm as confused as you are. Looking at the Paragon characters, their IK joints only match the skeleton in position, not rotation.
Re: Rant: It can't actaully be this hard to follow instructions
Reply by
m4dcow
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Feb 2017
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Home
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General Discussion
Just skin to the normal skeleton, I assume rig just means controllers, IK, switching etc...
Re: How about them Wikileaks, eh?
Reply by
dejawolf
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Dec 2010
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Home
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General Discussion
you just know those guys who want assange dead has a few skeletons in their closets...
Re: Alien rock Band - Final Major Project
Reply by
Michael Olleron
·
Feb 2016
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Home
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3D Art Showcase & Critiques
More progress on the texturing. Also Made the skeleton for my character, so she'll be rigged very soon.
Re: @#$%@*#$ bone hierarchy
Reply by
Jason Young
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Jun 2009
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Home
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Technical Talk
You could have tried linking/constraining your new skeleton to the old one and baking as well.
Re: Lost Thread - finale draws closer!
Reply by
adam
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May 2006
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Home
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General Discussion
Aye, it was. I just read that it had a metal skeleton inside of it aswell. HMMM THE PLOT DOESN'T THICKEN.
Re: body paint nasteh :o
Reply by
Psyk0
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Jul 2006
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3D Art Showcase & Critiques
There's a serious problem with the neck in sideview, it's not wide enough. The bicep is kind of long...but the JA skeleton doesnt help.
2 results
Re: Deformation Topology advice?
Reply by
Asthane
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Aug 2009
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Technical Talk
I'm looking forward to the day we can just model softbody physics over a skeleton, personally ¬_¬
Re: WIP: NOD light Infantry, Thrice revamped
Reply by
DarthRevanII
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Sep 2007
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Home
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3D Art Showcase & Critiques
anyone know of a tutorial on how to export a player model for BF2142? having trouble with it (it's already rigged to the skeleton)
Re: First UT3 character tutorial
Reply by
SyaPed
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Dec 2007
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Technical Talk
Is it ok to move the ref skeleton around to fit your mesh? Just rotating bones not rescaling or anything...
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