As an image, i dont really get a sense of composition or thought put into a focal point, or anything to guide me through the image. It just feels like a lot of noise that together composes a scene. Not that theres anything wrong with that I wouldnt have let the viewer see the rock and open section to the right, it draws my…
Hi there. Long story short, I need a way of importing curves into Unreal 4. Drawing the curves manually in the viewport just isn't precise enough for what I need. I need multiple copies of these curves to spread around a different level. I found a MaxScript online which exports the spline data out of MAX and into a text…
Kinda hard to measure change in percent, though. From a pure technical standpoint, I could drag an image into Photoshop and drag two sliders and no pixels are the same as they were before - but the human eye can see it's still the same image, only warped. If I draw a 2D image of a 3D model someone else made, then the image…
This is what happens when you're raised on internet memes without ever learning real revolutionary history or theory. History is pretty clear on the effectiveness of adventurists, that random acts of terror is unproductive as it hinders actual working class movements. Every time you get workers organizing and starting to…
Love the two concepts and good job on getting them into unreal. It looks like you have a pretty good knowledge of the modeling process and the technical side of character creation which is wonderful, that is half the battle. I would say that the best thing you could do for your modeling skills would be to brush up on your…
I feel like the black pillar could use more work, I don’t see any roughness changes compared to the other pieces, also the horizontal cyan pieces is too saturated and drawing unwanted attention, while the four green corner on the wall is not bright enough to highlight the entrance
Yeah, they tend to put more uv space on heads, it's an important part of the character and there are a lot of small details on a face. More animations and whatnot. Generally it's best to have 100% no distortion and equal pixel density. But that's impossible without every poly on it's own island. So I try to put most of it…
Man, with your drawing you clearly know how to stylize things effectively, but you gotta realize that in 3D you have a fair bit to go in order to be able to portray the same stylization that you can do with ease on paper. You have to think about what you'd usually draw on only one angle from all angles, now, not even…