This sounds bad but do you drink a lot of booze, slip? I've had similar symptoms when partying a bit too hard while vacationing with friends in the past, and a quick googling seems to confirm that the two can be related.
any confirmation on this? Would be nice if it's true. I'm porting an open source game interpreter with the intention of running it on android and iOS and it would be so much better if it were free because I can't charge users for my project.
Indeed, the live action and marketing for the halo serie has been amazing. Really looking forward to what the future of halo will bring. Quicker view, without age confirm [ame] http://www.youtube.com/watch?v=K72yAuBnCyc[/ame]
Nice to see this thread still going. SPA Studios posted a recent video. It basically confirms they are using 3D modeling for their environments (although this was evident in some earlier progression/test reels) . https://www.youtube.com/watch?v=062ojnlsJFw
[ QUOTE ] Metal Gear 4 no longer a PS3 exclusive, either. It's coming 360, biatches! [/ QUOTE ] Erm, much as I'd like that, when was that announced? I know there's rumours, but I've yet to see anything even approaching confirmation.
oh cool. I just opened Maya and confirmed your post. In XSI it's a temporary pivot change. I remember Maya working the same way, but it's been a while since I've seriously modeled anything in Maya. cheers
the idea of a universal standard for materials makes sense at a certain scope, I suppose. Like you have a game like grand theft auto where one tiny artist makes an asset that has to fit into more situations than they'll be able to know. So you need to have a standard that ensures what they add conforms to the broadest…
The cut outs are causing stress so it skews the unwrap. Unwrap the flattest parts first. Pin. Unwrap the rest. As a side note it kind of looks like you're using Blender? When you run an unwrap there's two methods: angle based and conformal. For this type of unwrapping conformal will provide better results. If you encounter…
you go to http://videovirus.nl/id/portfolio/lemoncurd and put your name and email. They don't ask for confirmation so you can vote as many times as you like without getting stalked afterwards ;) .
Thx for going this far on this issue, I have workarounded this issue by not using blinn shader for now. But I just want to double-confirm this: it did work on other macOS machine? like, even with Intel GPU?