Whoops almost forgot his trusty buster sword. Just some good old fashioned box modeling here. Was pretty fun working on it. Forgot to mention Cloud is sitting at 57467 tris, and the buster sword at 2,684 tris.
Yes you are right, the sword is a bit dark and I wanted to have that particle effect that abaddon swords have, the bluish purple glow on the blade. I also knew the handle wouldn't be visible :( . Thank you for the feedback, it helps!
Today's stuff! Made a sword, just as a sort of clutter prop, I donno, people leave swords lying around in this village. And textured the rock fence I aim to avoid doing any work during the weekend, but we'll see.
I really like this character, nice job. As for crits, try tweaking the pose on the hands. The right hand doesn't look like its holding the sword very well, maybe adjust the position of the thumb and how the sword fits into the hand.
just gorgeous, never knew batman could look so old-world lol to me though, the sword seems kind of misplaced, everything else is so detailed but the sword, i dunno doesn't feel like it belongs to me
Perfectly valid and well said. I think people are a little too worried about wasting their time doing what doesn't work. So worried, perhaps, that they easily forget that most of what does work comes from eliminating what doesn't. Think about sword styles back in the day. When the first dudes forged swords, do you think…
You've got some good starts here. My one issue is that your characters don't seem to be doing things. They've got these sort of static pre-posed looks, whereas it should look more like a candid photo. For example, your blizzcon entry looks more like someone said "Hold your arm out and pretend to push something," rather…
These are the props I entered into the Shogunate ArtStation Challenge. Combination Long Rifle "Whisper in the Wind" The design is based off an original concept I had made for the challenge. I love multipurpose weapons and things that lock together to create something new. Working on the Shogunate ArtStation Challenge, I…
latest Soul Calibur trailer which I luckily got to work on. I did the rusty swords( zbrushing/texturing) and the texturing/materials on the shiny swords. http://keyframestudios.co.uk/soul-calibur-v-trailer Not my usual sort of job, but cool to work on anyway. Done by Keyframe studios for maverick media
- the lighting needs work (show some highlights from water/rain on the materials) - there needs be water dripping down and off the armor/sword (especially on the hands/red cloth to emphasize the mood. - the cross guard on the sword should cast shadow on blade