Swapped my qc for this and got the same result. Works fine in HLMV but still missing in game. I even deleted the model files and did a fresh recompile. I must be cursed
Not quite, try again. Swizzling (as it applies to images) is swapping color channels around when exporting said image, such as DXT5NM @metalliandy, Blender pushing for a tangent space standard is pretty cool :)
It's not really the same but the number keys 1-8 swap between the different render slots in the image editor. You can use this to quickly compare different renders (and different regions of renders.)
Pick projects that you know you can finish, or find a like-minded individual who can work with you, swap tips, help with blockers, and help keep you on track.
the damage states were swapped in amid VFX when a vehicle was blown up. I really enjoyed making those. Very different from my normal hard surface duties
Thanks, Passerby! Though, I already snagged it from another polycounter, just a minute ago. Glad so many people have the sense to save scripts like this on cloud storage.
mmm, working out the kinks. Working out the kinks in Zbrush. Actually not sure if I should stick with the coat or not. On one hand, looks kinda badass, but seems less...SWAT-ish?