Evil Infant is seeking 2D Artist and animators for a Steam-punk Japan Multiplayer Action RPG. Game Description: A vibrant action rpg set in Steam-punk Japan Fantasy Era of samurai and war. Players will take the role of 1 of 4 main characters whose stories become intertwined by destiny. A story of love, lust, and betrayal.…
If you're looking for steampunk elements throw in copper tubing/piping. Gears, Clocks, etc. Think about normal aspects of a church and how it could be redone utilizing that style. Throw gears, a crank, and timer/clock/gauge on the end of each pew to lower the kneeler at set times during prayer. Put piping and speakers…
Interesting discussion. I pondered some of this during my dissertation. I find games more to be about entertainment and exploration, an escape and a fullfillment of some of our deep wants in life. My opinion is that we all want to be a hero but the world isnt so simply black and white so its almost impossible to be the…
Ok, the game is great but I'm having some problems with my controls. Right Alt fires for both players. This means a) I can't play one player, because when I click fire a P2 spawns. Commiting suicide works to get rid of the unwanted player, but it means I can't collect any lives as they respawn player 2, and b) If I am…
I've had the same problem Johny. I can't say I discovered a fix in order to get it running properly on all players, but if you do look at various movie players, there is a great difference concerning their performance vs. eachother. For example, Windows Media Player plays my DVDs ultra slow. VLC Media Player on the other…
I guess giving the player the freedom to express themselves has a bigger priority - especially since more and more of those systems like AC Odyssey are around (Star Wars The Old Republic had it for years). There is no benefit for the player to have access only to one skin. Looking at Ghost Recon Wildlands where you have…
[DISCLAIMER - THIS IS FOR A SCHOOL ASSIGNMENT WHICH IS VERY BASIC AND REQUIRES AN ONLINE POST TO BE CRITIQUED TO PASS] So, I've recently been designing a small close quarters level, suitable for small team play and neutral Capture the Flag. The Level is very symmetrical, and features automatic doors, elevated platforms and…
I can't think of any other place to ask this question. To anyone who has worked on indie games, perhaps u might know...for any sort of boss fight in game, for example,Mega Man..every boss has programmed/repetitive moves he will make against the player.. is a boss just on a loop(and placed inside the room) ??... maybe…
Hello, I was reading this tutorial: https://area.autodesk.com/tutorials/street_cop_workflow_by_mashru_mishu In the texturing part, the artist mentions adding an ao and green channel of the normal map to the flat diffuse color map to give it some shading and reference on which other textures would be built upon. I…