If you frame by frame through the trailer there is one shot where it looks like a boat or barge is getting flipped over and it looks like some sort of large machine is doing the flipping, it's like 1 or 2 frames so it's hard to tell for sure.
A bit late to the party, but... 1. Select the keys in the graph editor 2. In the graph editor, select Edit > Scale 3. In the scale key options window, choose method > Start / End, and enter your last frame for the start time, and your first frame for the end frame 4. Be happy.
The yellow frame in the lower left viewport is the Safe Frame. This shows exactly what will be rendered. If you want the render to match the photo, then take the photo dimensions (1440x913) and put those into the Render Setup. The yellow Safe Frame will change to match the new aspect ratio.
I wonder if they had a huge CCD sensor that captured smaller frames across it? Like say you have a huge sensor, that for each click took like 1000 frames, so you'd only need to shoot 1000 frames a second. Still awesome.
I've recently decided to take a stab at animation, but I find myself at a loss for what frame rate at which to animate for unreal, namely because I can't find out whether or not unreal takes into account what frame rate you animated at originally. Also- what's a good amount of frames for a walk cycle or an idle animation?…
Hi, I’m wanting one background to have a log fire burning and flames moving and another the two images I’ve sent you I want it to look like my animated character is in the centre of his bed under the sheets so his head sticks out above the sheet, and the news one so it looks like he’s sitting being the news desk. all the…
I liked the first death a lot more, exept the spasm in the end. they are all kickass though. so whats ur frame limit? the idle should have atleast 100 frames in it, the one yo have now like like its 20-30 frames.
In 3dsmax you want to use a link constraint. It lets one object be parented to the world on one frame and other objects at other frames. You set frames and parent objects in the motion panel. In Maya its called a Parent Constraint, same functionality same purpose.
Just merged the grip UVs with the frame - that saved a ton of space, thanks! :) How much can I mirror on the frame/slide? Looking at my ref there will be some unique text on both sides of the frame, and I'm wondering how the slide stop, mag release, and other small side parts will effect the AO.
I think when going for static backgrounds (pre rendered) there is not even the need to use PBR materials? (correct?) Also you dont have to do any unwrap (depending probably on software you use but most packages (3ds max, etc.) can do easily without unwrapping. Im by the way also thinking about making a game (adventure…