genwu Your ramp pieces seem to be pretty dense over the curved area. You probably don't need that much curvature accuracy considering the player will never see a cross-section of that surface. My ramps have fewer edges in that area than yours already and I'll probably still reduce the amount by half. Speaking of mine,…
I can't believe my english is so bad!........ the question is how to get rid of the "save as copy" right? lets say you have a texture named 123.jpeg (is just an example)and want to avoid ending with 123_copy.jpeg. Well just record the saving process(saving TO 123.jpeg) without using the 123.jpeg file in any other program,…
Hii all I just finished an update according with your reviews. I'm pretty happy about the new result , I think it's pop-out even more than previously. I hope you will like it ! Enjoy ! :D ** UPDATE ** - New lighting set - New sky - New FX on the sword - rework of Sheikastone - rework of tree model and texture - rework of…
i think that your pipeline here is what is making this difficult and off. what system are you using to model this? strip, box? because it is usually best to block in the whole body first then get to higher level of detail. I think you will find this to be a much simpler process if you started bigger with a torso and arms,…
Ha sorry guys, was away for a bit. hahahah was planning on glazing over the oversharpened madness. it was an accident and it was only on the final tga file. was experimenting with the unsharp mask. as you can see in this shot i'm still using the same diffuse texture while i get the other parts done. ok ill get WF and flats…
The quick way: Create cylindrical piece of fat tape/wrap, apply the skew modifier maybe some noise. Then copy, rotate and tweak them as needed, probably use a FFD modifier to push and pull parts in and out so they look like they overlap. Some of the tools in the graphite modeling tools might be helpful too, like the shift…
Dekard, you are a both a scholar and a gentleman. I used the link you gave me, which told me to use this script instead http://toi.bk.tudelft.nl/?module=meldb&page=details&sID=39 and here is my result. So far the best render I've achieved yet! Also the angle to the original pictures was weird so it gave an illusion that…
[ QUOTE ] Why not for Transformers. BECAUSE IT IS A TOYLINE. And to help Bay feel like he's not making a Toy movie. Thats why. Not because the story needed to be changed so drastically. [/ QUOTE ] You bring up a valid point, but at the same time, toys are what has driven the changes over TF history. You gotta sell toys,…
Thanks guys, here's a controll mesh shot so you can accualy seriously crit it! My reference is a picture of a real man dressed up in this outfit so the legs may be off because of a perspective thing. I'll post a pic without his lower skirt section in a sec. [edit] ok worked a bit more on it... running into sort of a…
Hello. I've been working on a Halo related project for a couple years now, and while it has gained some traction (50,000+) views on youtube, I could really use some help with some of the Environmental work. The mod has really come a long way, and it still has a long ways to go. I had an artist build a lot of the structures…