Will Dynamesh Hair tomorrow. Wondering if the guy should have a nose or not, :P Somehow, he reminds me of this guy David from Silver by Infogrames. Damn, such awesome game.
I'm curious what a 1024 projected Dynamesh would do for this. Are you doing a symmetrical bake? I am exited to see the final bake and texture-sheet/UVs.
Unfortunately layer is not option because of DynaMesh. Could you describe how this should work with the timeline. Unfortunately I can't find anything about it. Many thanks!
Are you masking out the side you want to keep and smart resymming up through the levels? There's also mirror and weld, if using dynamesh.(or feeze subdiv levels if not)
If anyone knows a fix for this porous problem, that would be great to know. As my "fix" I just started again and didn't dynamesh and sculpted my panels individually.
Just figuring out Goliaths pose and muscle shapes, the mesh is still low, 45,000 polys...Ill be doing the head last and seperate and then dynamesh it back together.
JadeEyePanda: hPolish+Dynamesh, yeyeyeyeah! The belt is just a separate subtool that i plan on reinforcing later when i retopoligize. Thanks for looking! chrisradsby: Thanks dude!
try the Reconstruct subdiv button under the Geometry tab.. Or turn on dynamesh, make the scale lower than 1.0, resolution at 64 and swipe the screen to have it calculate.