**UPDATE** Many of these jobs are still available! I am jumping into the thread to also let you know that (hopefully today) we will also be adding a prop / asset artist position as well. Once the Activision website is updated I will let you know, and you can post your applications there. These are ALL onsite positions. I…
I would recommend sending your portfolio directly to companies, or atleast to recruiters that represent some companies. This can help a lot when starting out. It would really help to get your portfolio vetted through some qualified professionals here on polycount or through pm prior to sending it out to recruiters. Radio…
The hedge mesh: - Create a box with a few segments in it, 3x2x2, relax it so it softens up and drop a noise modifier on it to twist it around a little. Don't collapse the stack just yet, you can change the noise parameters to alter the hedges slightly. You can do the odd shaping by hand, I'm just lazy and like automation.…
WELCOME TO INCURSION Incursion was by no doubt, one of the most played levels in the Source Multiplayer Beta. *It had a retro and easy-to-figure out design, was pretty - and more importantly was competitively fun! We are announcing that Incursion will be making a much required return to '<em>ORION: Prelude</em>'. *We have…
Alright so knowing that this is the reference (and setting aside the term "game-ready") which in this case is only making things confusing, I'll mention the following in addition to the above comment on perceived density : This Viking character works because all the various elements have been very carefully designed ; and…
From what I understand about gpu tessellation its not a "fixed function" feature. Its actually achieved with "geometry programs" in the shader, in between the vertex program and the fragment program. Tessellation is just one example of what you can do inside that geometry program, the applications of the feature go far…
I always make a b-line for the 2d section when checking out a portfolio. Nothing tells you what a person's base-line art skills are like 2d work. On the other hand, the examples that relate to the position you're applying for are obviously what really count. I think most artists can reconcile a difference in skill levels…
Character Hair Artist Duration: 6 Month Contract Rate: DOE Location: Lytham
St. Annes, UK (On-site Only) Airship Images are looking for competent character artist to
work on a range of exciting projects at their studio in Lytham St. Annes. Our
ideal candidate will have a genuine interest in creating next gen character
hair…
Hello Unrealers, We are: We started out as a mod for UT3 but when UDK released we saw the future. So TA (as we call it) wil be a standalonde game. We are recruiting new members to our DEF team. you can check out our site: http://tactical-assault.com Who are we looking for?, Apply on our webpage:…