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Re: 3dsMax 2022 with Smart Extrude Cut-Through and Bridge
Reply by
Epitaph
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Sep 2021
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Technical Talk
precisely what i've been longing for - lovely update all around with unfold 3d algorithms
3 results
Re: Answered: How do you differ tiles on textures?
Reply by
Synaesthesia
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Jun 2018
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Quixel Megascans
It's all proprietary height blending using algorithms our programmers and art team have developed. :)
2 results
Re: "Time To Get Serious and Get the Skills for a 3D Enviro/Prop Artist Job!" - The Sequel, N:th edition
Reply by
Zi0
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Mar 2019
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Career & Education
The oil lamp tutorial on algorithmics youtube did the trick for me + reading about PBR online.
Re: How to make this kinda thing?
Reply by
musashidan
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Feb 2016
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Technical Talk
Looks more like some kind of fractal algorithm to me? It's probably created in a specialist software.
deforming a geometry along a curve
Topic by
sidefxuser
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Apr 2019
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Coding, Scripting, Shaders
hello!i want extruding a face along the curve?What is the algorithm or math formulas for this work? I can not control the rotations.
Re: Is there a protest going on right now at Artstation?
Reply by
bond1
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Dec 2022
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General Discussion
Huh, looks like some folks are also overlaying this image with 50% transparency over top their entire portfolio. I suppose in an effort to "confuse" the AI-scraping algorithms?
6 results
Re: QuadRemesher : new auto-retopo plugin for Maya, 3DSMax, ...
Reply by
Maxime33
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Mar 2019
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Technical Talk
I'm now focusing on algorithm improvments, I will continue my work on Houdini later....
6 results
Re: Artomatix: neural networks improving textures
Reply by
PolyHertz
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Mar 2016
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Technical Talk
Hate the way they explain it: 'It works based on artificial imagination!' Seriously? It's a procedural tiling algorithm.
Re: Wrap retoplogy tool
Reply by
leslievdb
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Jul 2014
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General Discussion
i think the algorithms/functionality behind this are way more advanced than what the wrap-it script offers
3 results
Re: Maya Alpha Problem
Reply by
GlowingPotato
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May 2015
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Technical Talk
render>Viewport 2.0 settings > Performance > Transparency Algorithm Set it to depth peeling and Transparency quality to 1.0
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