Hey all. I'm trying to get the 11th but am currently negotiating with the venue as they want a guaranteed min spend of £550. I will update soon with a more concrete answer.
Hey guys! First post :D Here's an astrodoge, ready to fly to the moon! Originally planned for a now abandoned flappyjam mobile game. It has 1570 tris, so I couldn't post it on the <1000 thread. Hope you like it!
Hi guys I wanted to show of some Models i have created for the Indie game studio BetaDwarf <br> <br> The game that is being worked on is Forced:Showdown(<a title="Link: http://eternalarenas.com/" href="https://eternalarenas.com/" target="_blank" rel="nofollow">http://eternalarenas.com/</a>)<br> <br> I have learnd so much…
Hey guys, On the project I am working on right now I found myself going back and forth to the Maya Grid Options quite a lot. After a while I found it really tedious and time consuming. At the same time I find the window size way too big (and it also shows too many options that you set once and then you forget about): so…
Video http://vimeo.com/14920809 [FONT="] 2496 tri - Body[/FONT] [FONT="]548 tri - Shield[/FONT] [FONT="]573 tri - Weapon[/FONT] [FONT="]256 maps -hand painted textures[/FONT]
I originally posted this in Low-Poly characters without seeing the 500 tri limit there =P I plan on modelling for next-gen, so this feels low poly to me (less than 2000 quads) (the wires are 2-sided by accident)