I just wish there was a single good detailed hard surface modeling tutorial in existence!!! You cannot spit without hitting ten high detail organic modeling tutorials. But try to find a complete high detail hard surface modeling tutorial complete with high res and low res and materials and textures and normal maps and…
Yea the geometry looks odd to me too. Birches are usually like this over here: https://cdn.pixabay.com/photo/2014/10/10/12/06/birch-483361_960_720.jpg In bogs and mires they can be crooked but they're still relatively thin and smooth without any bulges like that. https://esan.kuvat.fi/kuvat/Suot/010516f.jpg
Thanks for your support, guys. SirCalalot: I almost always fail in giving a background for a char, before start. My girlfriend have already stressed this issue many times... I hope I can change my way of doing things soon. By now, I think he's just a demon in a powerful posture, like if was giving a command for his demons…
I can't really commend enough for someone's effort to capture the chaotic nature of bombay (mumbai or you 'll get your ass kicked :D ) and especially the slums. your rickshaw and fiat taxi's are not very faithful to the real thing. the taxis are a bit more "fatty" and curvy…
I think the soft edge normals is a Maya thing. If so, I think you just have to set all faces in the same Smoothing group. for just a test, use the script mentioned in this thread http://polycount.com/discussion/48453/photoshop-padding With it you can create a padding in Photoshop. I m not sure how accurate it is compared…
I don't lag one bit, except when using pose tool. My comp is i7 960, 12go ddr3, gf gtx 480, 64 bits seven. I call it Mr.monster. Voxels are great but they suffer from the "all smooth uncreasable clay" syndrome. Polys are still way better for that part (hence zbrush refining)
Monster Hunter Illustrations 1 and 2 are two of my favorite art books I've seen: [ame="https://www.amazon.com/Monster-Hunter-Illustrations-Art-Book/dp/B003NMTG3Y/ref=sr_1_3?s=books&ie=UTF8&qid=1359953794&sr=1-3&keywords=monster+hunter+illustrations"]Monster Hunter Illustrations[/ame]…
Okay, so, according to my chosen vendor, I can get a 450W PSU (I don't trust anything lower) and use the saved money to get the GTX 650 2GB model. Total cost of about £480. .Wiki, how did that particular machine cope with 3D work?
commandline tool can only bake one map per process call?(Eg, I have to run the command with options plus one map type, then run the command again after to bake another map type, unlike the GUI?(perhaps that's how it runs under the hood?) I'm also having an issue with commandline tool "-search" flag, "closest" as a value…
didn't maya 2013 introduce angle weighted mesh normals as default? i cant find the documentation but here it is for 2014. you should change it to 'unweighted' to match what you had in other versions of maya - and hense what you baked your normals with.…