Meanwhile, I finally got those renders up. Hopefully they're high enough quality (been having some trouble getting them to look good, Maya's rendering settings do confuse me a bit.) As for a poly count, it's sitting at around 3300 tris.
Melscript, but barring learning that. If you use the default grid Maya's is centimeters by default. Change it in prefrences to millimeter, then change the grid to Gridlines 10 -> Sub-D 10. That will make every grid 1mm (.1cm) and each major sub-cross line 10mm (1cm). or Gridlines 10 -> Sub-D 100. That'd make every grid…
@Yoji Hey man, what I would suggest is creating 4 or 5 cards. Lay them out to create UVs. Then duplicate. I guess that is future reference unless you want to recreate your hair. With all your hair cards in place, you can attempt stacking the UVs on top of eachother. Here's a breakdown which I found very…
@PyrZern I used to have the jacket much closer to the body which is more realistic but i felt like i was losing the silhouette/shape between the corset and the jacket which i wanted to emphasize. Maybe i can do some tweaking in the lowpoly :) @ruebenDodds Thank you so much! So i have been working on it quite a bit. I have…
Portfolio + networking = jobs. If you can prove to clients that you can produce decent 3d work to spec, then you should have no issues finding freelance. Also https://dl.dropboxusercontent.com/u/33057988/CombatSim/index.html "play" that if you run out of art juice, it shakes things up a bit. Even a hour speed modeling…
http://www.indiedb.com/games/werewolf-vampire-angel-or-demon/images/character-concept#imagebox I doubt that Dave Rapoza is working for them...? http://www.gameartisans.org/forums/showthread.php?t=3343&page=2 Post 30 Also http://www.indiedb.com/games/werewolf-vampire-angel-or-demon/images/character-concept1#imagebox…
Hi thanks for the response :) a few more screenshots, low poly and high poly in each: Top: http://gyazo.com/331800cf5f5580b23c40b9df7f17c365 A perspective: http://gyazo.com/529a776160bff9a109ea3d481ef43d42 Right (just the nose) http://gyazo.com/de557f2659f85a4ab42db03215b2af0c AO baked from high poly (background) onto low…
Hey all, so I think one last big update before I call this done. Just clicked upload to the store, no idea how this really works so hopefully I didn't screw anything up. Here is my finalized shots - I had a fun time working on this and I think I'd like to work on more items in the future, maybe do a set next time... or at…