Update!macroScript ScaleTocategory:"_Modification"tooltip:"Scale To"buttontext:"Scale To"( local xlength local ylength local zlength local target local ratio try (destroydialog STrollout) catch() rollout STrollout "Scale To" ( local oldPanel = getCommandPanelTaskMode() group "Reference Axis" ( radiobuttons rdo_axis…
a few notes from me, having worked with toolbag quite a bit over the last year or so - merge scene: i mentioned this before somewhere here but to emphasize again - this would be really helpful and my top most wanted feature. right now if i have several scenes full of assets to merge those there's no way other than going…
Hi Andrew, here is my attempt at finding quad diagonals. It's very far from perfection and absolutely not optimized, but I hope it helps anyway. Just select a bunch of faces and press "Select!", it tries to find and select diagonal edges on most squared tri-couples. If no faces are selected, it works on the whole Editable…
I'd like to make a little point here - using borderlands 2 as an example. The reason being that the game was released on all 3 platforms simultaneously - and that the PC port actually had enough work put into it to be decent. according to VGchartz the sales numbers are as follows: (september 18 - october 27) Xbox: 1.7 PS3:…
Drop this attitude man. The moment an artist starts to think too much of himself, that is the moment he stops getting better. Always think that you are one step behind top artists and that you will work hard to catch up with them. There will always be someone better than you. Regarding your portfolio: I see you can use…
@ZacD: i totally will be doing that once i get a little more comfortable coloring. but i should be getting a sketched one that's real-time up pretty soon. hopefully my mic is working properly ;D @Keen: thanks a pile dude! yeah i actually really like buck as well, i might even end up throwing him in a few comic panels or…
I ran some render tests and some of the ambient shadows were too strong(the metal piece at the bottom of the sheath, for example), but that was just because the object weren't close enough to eachother. The rest of the model was fine, so I decided to move on to texturing. I also prepared an ID map to have an easier time…
Dynamic sky materials are partly procedural. The easiest method is to have a few masks for stars, sun, moon etc. Atmosphere gradient can be done with masking out a channel of the UV texture coordinate, that would give you "from top to bottom gradient" that you can color with a lerp. The sky hemisphere mesh should have 2…
Not wanting to flood the thread with a bazillion posts, I've collated the rest of what I felt like saying in one post. It's a big one - Sorry. There were a lot of used games sales for the PC back in the time before tight DRM, when all you had to do is enter a serial number. PC's have always been a bit of a forerunner in…
Cool beans, we are up to N64, I'm an old Rareware boy from the Golden Eye days so its a number close to my heart :) 1. 24caretgames - opened in the summer of '08. 2. 2D Boy (World of Goo) 3. 2XL Games Phoenix, Arizona USA 2006 4. 343 Studios Kirkland, Washington USA 2009 5. 4A Games Kiev Ukraine 2006 6. ACE Team (Zeno…